@EbdanianAdmiral I do like the idea of overheads being more powerful.
As you can see, the infantry was consistently chasing the archer, but he had to hold up his shield or else he would get shot. What's more, if he didn't hold up his shield then he would get punished for chasing a poorly positioned archer (which makes no sense from a design perspective IMHO). Nine times out of ten, infantry either dies or doesn't catch the archer. I don't know if you have tested with this playstyle in mind; however, this is pretty much a meta. Based on this, I'd argue that heavy infantry actually needs a buff to speed, or heavy archers need a nerf.
Literally everyone: two hander spam sucks
Tw: buffs two handers
That is my opinion, I am still eager to see what changes are being made and of course I will try them. I just hope that the "rock paper scissors" people are saying is fine in this game is not the move because as Alyss said certain classes will always be the stronger side no matter how you spin it if heavy inf is getting even more weak.
And in this instance as empire the alternative unit with a shield is recruit who would constantly be foot shot if he even managed to get to the archer without being merked by cav or other heavier infantry. Right now heavy infantry is the answer to very few things,
I think overheads are already too strong in this game. Fast animation that can be pulled at the last moment or switched, as well as almost guaranteed head damage. Not to mention the animation is awkward as ****.@EbdanianAdmiral I do like the idea of overheads being more powerful.
Well yes, but you could buy a decentish shield with the default 1hander and do some work if you play smart. It wasnt very optimal though. There is none of that in bannerlord because when you show yourself as a 2hander you get 5 javelins and 10 arrows at youWasn't it complete dog**** to take 2handers in warband competitive games? (not duel)
No one would take a 2h weapon without also having a 1h weapon and shield in competitive matches.Wasn't it complete dog**** to take 2handers in warband competitive games? (not duel)
I agree on a lot of things you just said. I feel like any mechanic that is not consistent and gives too much random feeling to the game should be left outCrush-through was balanced in Warband because the mechanic was clearly defined and understood. Plus, Taleworlds struck the right equilibrium for weapon speed/weapon length. The most devastating of the crush through weapons, the great hammer, was considerably short and had the slowest swing speed in the game, allowing opposition to spam when they saw an overhead or go for a chamber block. The morningstar, while deceptively fast, had to be held in an overhead position for .4 - 1.5 seconds for it to crush through. Morningstar-drops for cav was a thing, but pulling off a crush through on horseback required great timing and for the horseman to get dangerously close to enemies.
That being said, the crush-through mechanic in Bannerlord is a whole different story. There are so many small variables attached to swing speed, movement speed, and stances, that I feel there is no way it can be implemented in a balanced, fair, and understandable way. I remember how crush-through was in the beta and it was one the most mind-puzzling things I came across during my Bannerlord experience. I fear if crush-through is made more prevalent, with the game's current physics and combat parameters being so esoteric and abstruse, that there's no way of reliably telling if an attack will crush through.
That is my opinion, I am still eager to see what changes are being made and of course I will try them. I just hope that the "rock paper scissors" people are saying is fine in this game is not the move because as Alyss said certain classes will always be the stronger side no matter how you spin it if heavy inf is getting even more weak.
I don't mind 2 handers in any mode except duel, particularly the instant 180 run away sprint swing, but they said swing speed and movement changes are coming which are a part of this equation.
I agree on a lot of things you just said. I feel like any mechanic that is not consistent and gives too much random feeling to the game should be left out