Siege Skala Landings

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Instead of spawning the defenders down at the back of the map in the stables all the time it would probably be a lot better if they spawned inside the keep on G, but up a few floors or something, open a few slits for shooting out of too.
This would still be a good change to this map. The final spawn for defending G is so far away, most casual players don't even know how to get to the objective/get distracted by all the cav spam, and for those that do it takes too long.
 
Please add catapults to the defending side that will be able to destroy the enemy's catapults to prevent them from making a break in the wall. Because now the defending side has only one catapult at point C and it is not capable of hitting those catapults from which the attacking side breaks the wall. In general, I think that on all maps the defense should be able to destroy the siege weapons of the attacking side with the help of a catapult. Believe me, catapult shootouts add a lot of fun, it's like playing within a game. The most ideal example is the Castle of fen Altai map, where the defending side is able to destroy enemy catapults with their own and destroy the tower, the use of siege weapons on this map brings a huge amount of fun. The catapult balance on the Domogstul castle map is also well organized, where the defending side is able to destroy 3 of 4 enemy catapults. It is necessary to move the catapult that is under the point C forward so that it can reach the far right catapult. It would also be nice to add a catapult to point D to fire at the tower.
 
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