Hi Taleworlds
Congrats on a great EA.
Its so refreshing to see you hammering away at the code. It gets better for every patch you put out.
With that being said, i have a minor complaint.
Its come to my attention recently, that "Autoresolve" or "Simulated" battles, FAR outweigh personal battles in regards, to the XP gain per soldier.
I constantly see 6-7 soldiers ready to upgrade, every time i autoresolve against looters. Its like the XP it much better destributed between soldiers in that way.
If i compare this to just killing the looters my self, i get maybe 1 or at the most 2 upgrades.
Why is there such a huge diference? It kinda defeats the purpose of doing the battles your self, when you can just autoresolve and get tier 4-5-6-7 units within half an hour of beginning your game.
Besides the above, i NEVER seem to have any soldiers killed when i autoresolve against looters. They only wound. Is that by design or a bug?
Keep the patches coming. You are doing one hell of a job.
/ Ariakan
Congrats on a great EA.
Its so refreshing to see you hammering away at the code. It gets better for every patch you put out.
With that being said, i have a minor complaint.
Its come to my attention recently, that "Autoresolve" or "Simulated" battles, FAR outweigh personal battles in regards, to the XP gain per soldier.
I constantly see 6-7 soldiers ready to upgrade, every time i autoresolve against looters. Its like the XP it much better destributed between soldiers in that way.
If i compare this to just killing the looters my self, i get maybe 1 or at the most 2 upgrades.
Why is there such a huge diference? It kinda defeats the purpose of doing the battles your self, when you can just autoresolve and get tier 4-5-6-7 units within half an hour of beginning your game.
Besides the above, i NEVER seem to have any soldiers killed when i autoresolve against looters. They only wound. Is that by design or a bug?
Keep the patches coming. You are doing one hell of a job.
/ Ariakan
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