Miila
Recruit
I know it's been said many times before... but sieges need a rework. Badly.
AI Lords in command of siege attacks always seem to disperse troops in the least effective way possible.
And when I actually have command, my troops don't listen to my commands anyway, not that it would matter since they get randomly dispersed into 2-3 random groups of unrelated troops with no hope of being maneuvered and used effectively anyway.
And my AI troops on siege equipment just aim randomly, switching between defenses on walls and walls and random enemies on the wall... I built two trebuchets to break down a wall and my troops are firing it randomly, maybe or maybe not actually hitting anything, but almost never a wall, all while 2-3 troops at a time are running off (despite me telling them all to hold position) to raise the ladders and try to climb the walls in a suicide charge (since against any well-garrisoned town or castle, that's all the ladders are without being able to organize archers to help clear the wall during the approach). This is all, of course, assuming my troops happen to even choose to man the siege equipment in the first place, instead of just all charging on the walls to abuse the ladders no matter where I order them to go.
On that note, I love that when I command them to charge, they'll run up to the wall and raise the ladders, but then stand there for about a minute with arrows raining down on them before actually thinking to start CLIMBING the ladders they just raised. But if they raise the ladders and then I command them to step back and hold a shield wall while other siege equipment is approaching (since they decided this is a suicide run), they all rush to climb the ladders like their life depends on it... which it certainly does not.
Positioning troops before beginning the assault is useless because they all just run to their random, nonsense AI-chosen spots as soon as you begin the battle, and you being on the ground, you can't command them back to their positions in a timely matter, not that it would matter since if you told them to hold a position they would all take a lap or two around the entire settlement before finding their way back to the position they started the battle in anyway.
I shouldn't have to micromanage my timing BEFORE EVEN BEGINNING THE ASSAULT to avoid the siege equipment I spent in-game days building to be wiped out in the blink of an eye by the settlement's defenses, while also killing some of my troops in the process.
...and that's enough rambling. I want to say that I like some of the IDEAS for the siege improvements in Bannerlord over Warband. But currently they need a lot of work before sieges are to be anything less than a major headache. I'll leave the sieges to the NPC lords for now, and instead spend my time hunting down the enemy on the field.
AI Lords in command of siege attacks always seem to disperse troops in the least effective way possible.
And when I actually have command, my troops don't listen to my commands anyway, not that it would matter since they get randomly dispersed into 2-3 random groups of unrelated troops with no hope of being maneuvered and used effectively anyway.
And my AI troops on siege equipment just aim randomly, switching between defenses on walls and walls and random enemies on the wall... I built two trebuchets to break down a wall and my troops are firing it randomly, maybe or maybe not actually hitting anything, but almost never a wall, all while 2-3 troops at a time are running off (despite me telling them all to hold position) to raise the ladders and try to climb the walls in a suicide charge (since against any well-garrisoned town or castle, that's all the ladders are without being able to organize archers to help clear the wall during the approach). This is all, of course, assuming my troops happen to even choose to man the siege equipment in the first place, instead of just all charging on the walls to abuse the ladders no matter where I order them to go.
On that note, I love that when I command them to charge, they'll run up to the wall and raise the ladders, but then stand there for about a minute with arrows raining down on them before actually thinking to start CLIMBING the ladders they just raised. But if they raise the ladders and then I command them to step back and hold a shield wall while other siege equipment is approaching (since they decided this is a suicide run), they all rush to climb the ladders like their life depends on it... which it certainly does not.
Positioning troops before beginning the assault is useless because they all just run to their random, nonsense AI-chosen spots as soon as you begin the battle, and you being on the ground, you can't command them back to their positions in a timely matter, not that it would matter since if you told them to hold a position they would all take a lap or two around the entire settlement before finding their way back to the position they started the battle in anyway.
I shouldn't have to micromanage my timing BEFORE EVEN BEGINNING THE ASSAULT to avoid the siege equipment I spent in-game days building to be wiped out in the blink of an eye by the settlement's defenses, while also killing some of my troops in the process.
...and that's enough rambling. I want to say that I like some of the IDEAS for the siege improvements in Bannerlord over Warband. But currently they need a lot of work before sieges are to be anything less than a major headache. I'll leave the sieges to the NPC lords for now, and instead spend my time hunting down the enemy on the field.