Its probably because of how you phrased your title "Why are Settlement Icons still not in the game?" It makes it sound as if Taleworlds are somehow obligated to follow the Nexus and incorporate your favorite mods that just came out a few weeks ago. It sounds very demanding. Had you phrased it more like a request, then you probably wouldn't have gotten as much pushback on it.
Trade rumours aren't universally communicated, you have to find them yourself. They also age out in a "soft" way, you still get them when they are obsolete and you aren't sure how accurate they are. They work pretty well on the balancing act between quality of life and immersion.I dont see how it could break your immersion. You have trade rumors right, which is basicly the same thing, is that any different somehow?
What about its implemented in a way they only show up in your vicinity only?
I really like that mod, literaly cannot play without it. Not because of missions because it makes really easy to see what villages produce.
Exactly my point. You can still get a trade rumor from a city you just trade with, you don't have to talk with anyone.Trade rumours aren't universally communicated, you have to find them yourself. They also age out in a "soft" way, you still get them when they are obsolete and you aren't sure how accurate they are. They work pretty well on the balancing act between quality of life and immersion.
This mod could be tuned to a similar balancing point, it just hasn't been refined yet (much like the game as a whole). I think the refined version of this mod's functionality should totally be in the base game, and it belongs on the development schedule after hundreds of other issues. That's why it isn't in the game right now.
If the devs were working with the mod it wouldn't break every update. Your argument is a good reason FOR implementing it at the developer level.Why isnt it in the game?
That answer is easy, download it and start a new game on e1.4.0.
While it may seem usefull that mod breaks the game in every single update so its a hard pass.
Yep, that's exactly right. You meet people on the road and someone knows that a dude in the next valley over is willing to put money behind getting rid of the local bandit haven. It's as simple as that.I dont see how it could break your immersion. You have trade rumors right, which is basicly the same thing, is that any different somehow?
What about its implemented in a way they only show up in your vicinity only?
I really like that mod, literaly cannot play without it. Not because of missions because it makes really easy to see what villages produce.
Yes, thats pretty much how quest system works in every rpg game, you go to a towns tavern and check the bulletin board. That could be another way.Yep, that's exactly right. You meet people on the road and someone knows that a dude in the next valley over is willing to put money behind getting rid of the local bandit haven. It's as simple as that.
But you don't have perfect information. You get SOME trade rumours, and they are limited to touch points that feel plausible. That's good - trade would be dead boring if you didn't need to do some of the work to find arbitrage opportunities. And it would be obnoxious if you just had to buy and pray because you had no price tracking tools at all.Exactly my point. You can still get a trade rumor from a city you just trade with
Yeah i see your point but it's not exacly the same thing as trade rumors isn't it. I just give that as an example. I mean if a village has a family feud it should be a widely known thing around isn't it? atleast it is in real life. Or village notables daughter was being kidnapped could also something everybody heard about. Like how could you hide something like that. Maybe spy party misson can be something you dont post on a bulletin board but if you have good relations with the lord of a town i'm sure you have a way to hear that rumor.But you don't have perfect information. You get SOME trade rumours, and they are limited to touch points that feel plausible. That's good - trade would be dead boring if you didn't need to do some of the work to find arbitrage opportunities. And it would be obnoxious if you just had to buy and pray because you had no price tracking tools at all.
Perfect information is something people often wish for, but it makes most systems less interesting. The current lack of communication of quest rumours in the game is obnoxious, but getting perfect information would swing too far the other way. The mod is there for people who prefer to sit on the other side of the pendulum's swing. At some point either the base game or the mod will find the Goldilocks point.
Some people may see it as a downside that the mod tells them whether or not a quest is available at a settlement without visiting it (immersion break).
There is a balancing act between quality of life enhancements and suspension of disbelief. Where to draw the line isn't necessarily the same for every player.
I agree that parts of this mod are slam dunk inclusions (eg. tournament location notifications - these would be well publicised and known, so should be visible), but not every aspect of it is the experience every player is looking for. Weighing things like that up, and comparing them to the scores of other great mods out there, are reasons why mods with good ideas don't get snapped up and integrated immediately (on top of the technical and administrative overhead of committing to the long term support of the mod's features).
But you don't have perfect information. You get SOME trade rumours, and they are limited to touch points that feel plausible. That's good - trade would be dead boring if you didn't need to do some of the work to find arbitrage opportunities. And it would be obnoxious if you just had to buy and pray because you had no price tracking tools at all.
Perfect information is something people often wish for, but it makes most systems less interesting. The current lack of communication of quest rumours in the game is obnoxious, but getting perfect information would swing too far the other way. The mod is there for people who prefer to sit on the other side of the pendulum's swing. At some point either the base game or the mod will find the Goldilocks point.
Also concider the fact that you have a scout. Which knows where a lords party is from a day away distance with information about, how many troops, prisoners even wounded he has. He/she gathering these rumors also a viable reason to see them.A drink to you, sir or madam. Talking coffee, of course.
The mod OP mentions is useful, but provides a bit too much information, perhaps moreso than the game intends to make avaliable. While a tournament is referenced in the game world as "the big thing" (talk to arena master for info on that), the fact that you only get to hear about it when you're already touching the arena door with your nose is a bit strange. Surely people would be talking a lot. The game then breaks that element of immersion itself by having tournaments in like 1/3 of cities of the world at any given moment, but that's a whole different topic.
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Keep in mind that I merely present a personal opinion.
Yeah, I just listed a few examples. Your addition is reasonable regardless, of course.Also concider the fact that you have a scout. Which knows where a lords party is from a day away distance with information about, how many troops, prisoners even wounded he has. He/she gathering these rumors also a viable reason to see them.
Thats the whole point. Game crates a world with mathematics based calculations and we are acting as they are real life scenarios. I was arguing about settlements having icons about missions you can have isn't really breaking my immersion instead it improves it. If i was in that situation and looking for a way to improve my relations with a village (or make some money) i would tell my scouts to gather rumors. I would also make a map along the way and mark the villages of the type of troops i can hire or type of production they make. Simple as that.Yeah, I just listed a few examples. Your addition is reasonable regardless, of course.
In my mind Scouting is a skill of managing army scouts, not of being the single person in the entire army who has eyes, so the better you are at Scouting, the more your scouts would be organised, the more they'll keep their ears open for village rumors while passing near them, and the better they will work towith make sure this information reaches the ears of the army commander.