Disclaimer: This is not about Captain.
I thought that the recent perk overhaul was the perfect occasion to finally give shock infantry long-requested shields, however I was truly surprised when going over the list of perks and seeing that not a single class received one. After talking a bit in discord, this seems to be a design choice, one that will unlikely change, and one that I strongly disagree with.
Despite their high damage potential, shock infantry are already penalized by their low armour, and inherently by having to block manually and multiblock in groupfights, while trying to avoid hitting teammates with a longer weapon, having to mind cavalry with no defense against couches other than trying to dodge, and more often than not still being at high risk of ranged damage during a melee fight. Having no shields essentially means never getting to the fight in the first place, apart from perhaps picking off a few lone targets after respawn. Archers in Bannerlord, but in M&B in general, are very good and accurate. They're deadly enough already even when having a shield, let alone without it.
I guarantee you that once MMR is introduced, your analytic data will show that shock infantry is either never picked, or performs extremely poorly (with the odd few exceptions) at high level. I remember devs mentioning early on that they wanted to see 2h weapons becoming more viable, however this design decision goes directly against that (on top of the animation/handling influenced blocking timing). I myself love playing as 2h classes, and would love to see them becoming more present in competitive gamemodes, with this approach though it will never happen.
A small and weak shield to offer minimum protection against ranged damage would go a long way. Please, consider giving shields to every shock infantry class, lest they become totally worthless.
I would also like to quote @Charlini 's post from the Patch Notes thread as it covers very well the same issue:
Please give it a read.
I thought that the recent perk overhaul was the perfect occasion to finally give shock infantry long-requested shields, however I was truly surprised when going over the list of perks and seeing that not a single class received one. After talking a bit in discord, this seems to be a design choice, one that will unlikely change, and one that I strongly disagree with.
Despite their high damage potential, shock infantry are already penalized by their low armour, and inherently by having to block manually and multiblock in groupfights, while trying to avoid hitting teammates with a longer weapon, having to mind cavalry with no defense against couches other than trying to dodge, and more often than not still being at high risk of ranged damage during a melee fight. Having no shields essentially means never getting to the fight in the first place, apart from perhaps picking off a few lone targets after respawn. Archers in Bannerlord, but in M&B in general, are very good and accurate. They're deadly enough already even when having a shield, let alone without it.
I guarantee you that once MMR is introduced, your analytic data will show that shock infantry is either never picked, or performs extremely poorly (with the odd few exceptions) at high level. I remember devs mentioning early on that they wanted to see 2h weapons becoming more viable, however this design decision goes directly against that (on top of the animation/handling influenced blocking timing). I myself love playing as 2h classes, and would love to see them becoming more present in competitive gamemodes, with this approach though it will never happen.
A small and weak shield to offer minimum protection against ranged damage would go a long way. Please, consider giving shields to every shock infantry class, lest they become totally worthless.
I would also like to quote @Charlini 's post from the Patch Notes thread as it covers very well the same issue:
"Every Class now has two different sets of perks to choose from. The first slot replaces the default equipment and the second slot grants new equipment. Some of the perks are temporary and will change down the line. (Temporary perks are marked with *) " --> I remember many players specially from competitive back in June and July and recently discussing this 2nd perk being worked on, that ALL CLASSES needed a shield, even if it's an option to pick a really weak one just to protect ourselves from couches and ranged attacks. I can see that most 2h classes don't have this option(if any do), and they're not marked by *(not subject to change right now). Does this mean that devs didn't agree and we're not gonna be able to play competitively all classes as trying to play without shield against good archers and cav will be almost impossible?. On a serious controlled 6v6 enviroment where everyone communicates, a class without shield is not playable until respawns, this affects negatively the input from those classes and I'm quite sure that taleworlds aims for the opposite thought with premade classes. Please, reconsider this and give us in every class the option to pick a shield, it doesn't mean that it's necesary in every single situation, but the amount of punish for not using one relying on their setup has to be counterable. It has to be an option for the player even if its a extremely poor quality one to just survive that early harass and potential couch from cav.
Edit: Just read on discord that devs decided NOT TO GIVE shock infantry an option for a shield. Again, read and please reconsider. I understand for design and specially AI it doesn't make sense(even if it would just for mere cover against archers), but for skirmish if you don't grant this class a poor quality shield as an option to survive against the projectiles and cav, they're completly useless against any coordinated squad that uses cavs and archers. Just watch warband competitive, noone plays without shield since many years ago because it's literally suiciding, and archers in that game are not as accurate freeshotting as in bannerlord(even if their damage is higher). This really reminds me of the reaction from taleworlds regarding Khergit faction in warband. We never got it balanced and reworked because they didn't listen until 2015, and by then community was so done with that topic and adapted that they ignored the attempt to balance(5 years it took). Please if you wanna test how it works with teams, then tell us, private servers have been tested. Acknowledging that if it's not good on it's current state you may consider a change, but to say this is not gonna change because of design reasons can be triggering towards anyone expecting to play skirmish and competitive.
Will try out now the update in game, looks very good overall as said.
Please give it a read.
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