beermugcarl
Recruit
there isnt a page on your wiki for it? does it work?
i bought a boat and a crew. but cant now get off it...
i bought a boat and a crew. but cant now get off it...
Duh said:Seafights, fishing, quicker travelling, easy escape route (lords dont have boats).
You cant disembark on cliffs so you need to find sand/grass ground or get close to a city and enter their harbor (handled over menu).
http://mbmodwiki.ollclan.eu/Seafaring
Nice!oh_no said:I made some changes with Morgh's editors and replaced all of the ship-borne sea raiders with firearm specialists. It's given me more incentive to save up for a ship, just so I can recruit from my prisoners.
****erlord said:Duh said:Seafights, fishing, quicker travelling, easy escape route (lords dont have boats).
You cant disembark on cliffs so you need to find sand/grass ground or get close to a city and enter their harbor (handled over menu).
http://mbmodwiki.ollclan.eu/Seafaring
They're still stupidly overpriced for what they give you, though.
I'm sure seafaring will be expanded on in the future, but what they have done now is already extremely complex to make, so patience here will be a major virtue : Pkrisslanza said:I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.
Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
That is exactly whats its for atm. While seatrading is a fully functional feature for the game, giving coastal towns a slight edge, seafaring is still WIP and for the most part a money dump for you and simply the thing that first got me interested into modding - my baby so to speak (not that i didnt get a lot of help by others)krisslanza said:I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.
Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
It shall. 2.6 will feature an improved version of Brytens seabattles. After that i will probably have to gain the courage to try my hand at recreating the worldmap myself - then seafaring will finally offer you more than just fun extra content and slight advantages over the AI.Lavalya said:I'm sure seafaring will be expanded on in the future, but what they have done now is already extremely complex to make, so patience here will be a major virtue : Pkrisslanza said:I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.
Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
And to elaborate on my previous post, I see tactical advantages in owning a ship, both offensively and defensively. I'm definately going to use this when I invade the nords >: D
Duh said:After that i will probably have to gain the courage to try my hand at recreating the worldmap myself - then seafaring will finally offer you more than just fun extra content and slight advantages over the AI.
beermugcarl said:how do you make that much money that fast? i play with maximum difficulty settings and maybe i just dont do it right but without cheats or anything then 50k is quite allot of money. i go for a slow investment into farms and industry while being a mercenary (soldier has poor pay but its fair for the other bonuses)