seafaring?

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The wiki is still fairly new.  As such, there is no information on seafaring yet.  I haven't dealt much with it as yet, but if I recall correctly it should pop up a disembark menu if you get close enough to land?
 
Seafights, fishing, quicker travelling, easy escape route (lords dont have boats).

You cant disembark on cliffs so you need to find sand/grass ground or get close to a city and enter their harbor (handled over menu).

http://mbmodwiki.ollclan.eu/Seafaring
 
Duh said:
Seafights, fishing, quicker travelling, easy escape route (lords dont have boats).

You cant disembark on cliffs so you need to find sand/grass ground or get close to a city and enter their harbor (handled over menu).

http://mbmodwiki.ollclan.eu/Seafaring

They're still stupidly overpriced for what they give you, though.
 
I made some changes with Morgh's editors and replaced all of the ship-borne sea raiders with firearm specialists.  It's given me more incentive to save up for a ship, just so I can recruit from my prisoners.
 
****erlord said:
Duh said:
Seafights, fishing, quicker travelling, easy escape route (lords dont have boats).

You cant disembark on cliffs so you need to find sand/grass ground or get close to a city and enter their harbor (handled over menu).

http://mbmodwiki.ollclan.eu/Seafaring

They're still stupidly overpriced for what they give you, though.

Like its hard to earn 50k, I earn that in the first 40 days I played 2.52 the first time.. On pretty high difficulty settings. (full dmg taken)
My point being, if you want it, you'll get it. If you don't really want to/get it early/see the potential then you're not going to get it anyway.
 
I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.

Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
 
krisslanza said:
I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.

Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
I'm sure seafaring will be expanded on in the future, but what they have done now is already extremely complex to make, so patience here will be a major virtue : P

And to elaborate on my previous post, I see tactical advantages in owning a ship, both offensively and defensively. I'm definately going to use this when I invade the nords >: D
 
krisslanza said:
I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.

Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
That is exactly whats its for atm. While seatrading is a fully functional feature for the game, giving coastal towns a slight edge, seafaring is still WIP and for the most part a money dump for you and simply the thing that first got me interested into modding - my baby so to speak (not that i didnt get a lot of help by others) :wink:

Lavalya said:
krisslanza said:
I view ships as kind of one of those "Well, what else am I going to blow all this cash on?"
After a point, you really only spend money on food. Unless you just really want that extra point or two from Lordly stuff, and have the patience to find them all.

Would be nice if there was some foreign countries or something you could trade with if you had ships... though it also makes getting control of a town more important. Which is good and bad.
I'm sure seafaring will be expanded on in the future, but what they have done now is already extremely complex to make, so patience here will be a major virtue : P

And to elaborate on my previous post, I see tactical advantages in owning a ship, both offensively and defensively. I'm definately going to use this when I invade the nords >: D
It shall. 2.6 will feature an improved version of Brytens seabattles. After that i will probably have to gain the courage to try my hand at recreating the worldmap myself - then seafaring will finally offer you more than just fun extra content and slight advantages over the AI.
 
Duh said:
After that i will probably have to gain the courage to try my hand at recreating the worldmap myself - then seafaring will finally offer you more than just fun extra content and slight advantages over the AI.

A scary juncture, to say the least.
 
I can't wait to see where the seafaring leads to.  As has been stated in this thread, there are already tactical advantages, but the possible implementation of islands and maybe even a new nation based on ship warfare (just speculation) fills me with excitement.
 
how do you make that much money that fast? i play with maximum difficulty settings and maybe i just dont do it right but without cheats or anything then 50k is quite allot of money. i go for a slow investment into farms and industry while being a mercenary (soldier has poor pay but its fair for the other bonuses)
 
It takes me a while to get that kind of money too, but that's because I raise powerful armies and maintain huge garrisons.
 
beermugcarl said:
how do you make that much money that fast? i play with maximum difficulty settings and maybe i just dont do it right but without cheats or anything then 50k is quite allot of money. i go for a slow investment into farms and industry while being a mercenary (soldier has poor pay but its fair for the other bonuses)

I just fight stuff, do tournaments and build up to around 50k in less than 25 days. I also become a mercenary early and get low troops and start with 3-4 in leadership, if you have like 40 t3 troops you get a very nice profit. Use your first tournament on an enterprise in ahmerrad or khudan (ironworks, cheapest vs very high profit, almost or more than velvet)
 
do you use leveling cheats? i find it hard to win tournaments unless im around level 20 :smile:
but yeah maybe its because i generally have too many troops too soon
 
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