Hey, I just started working on scenes (I have only little experience in it, I basically never really made a scene).
My plan was to add some more guard troops in castles, just to make it look a bit more military and crowded.
Normally the entrypints for guards are 6 and 7, but in module_scripts the entrypoints in a castle are still free up to 16. (Except number .
Entrypoint 16 up to 32 is reserved for other troops.
So I simply added some guards from entrypoint 5 to 15 (except 8 ).
For some reason number 10 does not spawn. But I guess that is because it is also reserved somewhere for another troop, so I just dropped number 10. But I still got to deal with an other "bug?". 3 of the guards seem to spawn with their horse. (As the troops I selected for guard have horses in their inventory). More specific entrypoints 13, 14 and 15 have horses. Here is a screenshot:
Can somebody tell me why I can't make number 10 spawn? Or at least why 13,14 and 15 have a horse?
Thanks,
Lord Tim
My plan was to add some more guard troops in castles, just to make it look a bit more military and crowded.
Normally the entrypints for guards are 6 and 7, but in module_scripts the entrypoints in a castle are still free up to 16. (Except number .
Entrypoint 16 up to 32 is reserved for other troops.
So I simply added some guards from entrypoint 5 to 15 (except 8 ).
For some reason number 10 does not spawn. But I guess that is because it is also reserved somewhere for another troop, so I just dropped number 10. But I still got to deal with an other "bug?". 3 of the guards seem to spawn with their horse. (As the troops I selected for guard have horses in their inventory). More specific entrypoints 13, 14 and 15 have horses. Here is a screenshot:
Thanks,
Lord Tim