Shadowclaimer said:
Well the entirety of it all stemmed from the fact I was tired of the world not really fighting or changing, sure they make take a town here or there, but due to there being 6 factions, there really wasn't that much actual "fighting" besides marshals running around doing crap.
I figure making closer borders, having more factions, would make it a little more dynamic, and since powerful factions can have war declared on them just for being powerful (Sarranid's in my game tended to war people just for this reason under reasons it literally says "To curb the growing power of their empire" or something of the sort)
It could be very interesting in the final result, and more variety never hurts ;D
Your reason for doing this mod, somehow, has made me even more interested. Perhaps I just didn't understand the goal fully, before. If you're going to make it more of a taxing, ravaging war, it sounds like a great plan!
Still, might want to keep some of the theme Native has, where the conflicts don't last for fear of tempting another nation against you? Full-scale wars tend to be very costly, and anti-economy. So, due to the situation, there mightn't be a true full-scale war very often. It could range from Native's pettier skirmishes, to decent attacks, to a full-scale war--
when there's a suitable reason.
You could actually have a quest on that, to make a suitable reason to go to complete war. People generally don't want to go to full wars without reason, though they don't mind petty raids where there isn't too much chance of losing or dying. If for example, the Princess was kidnapped by the enemy kingdom, you could get everyone up in arms and be capable of launching a full campaign against the enemy. If you just decided to, your people wouldn't feel much like it, and getting it done would be hard, and taxing on morale.
Quests could involve some very sinister matters, such as crucifying a lot of your own soldiers and saying the enemy is doing it, or crucifying a lot of their soldiers so they declare a campaign against you and your people are forced to fight back. There might be some less-evil ways also, hopefully, perhaps some spywork to discover that the Sultan eats pigs' feet, or you make up that he eats pigs' feet, and generally discredit him to raise your people's apprehension towards the enemy nation (they said Cleopatra had children with cloven hooves, and ate pearls, and all sorts, before they went to war against her--I think the reason they were able to declare war, was because Alexander wanted to be buried in Alexandria instead of Rome, and they used this as an excuse to say he wasn't patriotic).
A Very interesting quest idea, would be (if you were particularly loved by your nation) to go to an enemy town, and start a ruckus... so as to be CAPTURED. You'd choose a few Companions/Soldiers to come to rescue you, that night, to escape. If they're too incompetent, they'll fail. Once you get back, you can use the fact you were wrongly arrested, and how they were going to secretly execute you (likely a lie), to sow anger against your enemy in your people, to start a campaign. Alternatively, you could get another lord who is loved by the nation, to go and get captured in your stead, saving him yourself.
This, however, might be a bit tricky to do, so I'd leave some of it till later on. May need a good scripter to do this, perhaps even a coder? Maybe best to see if anyone is interested in either of those as you go, regardless of if you like the idea--assuming you don't already have a skilled one of either professions
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That's the idea, hope it's decent.
Shadowclaimer said:
Problem being I really don't want to extend out the map anymore east until I'm ready, and as I extend east I need to extend the northern bits, which means more European/Russian like nations for every so many arab/asian.
The other problem with Asian nations in particular is models, I can barely texture, I have a texture artist friend who's doing some work on the mod, I don't have any modeling experience or scene experience or anything of the sort. For Euros and Arabs I can just reuse other towns for the most part (Its not a huge deal) but for Asians there's not even a base set to reuse.
So the Zhodai Dynasty will probably come last after the rest, and then.. maybe not making any promises, I may consider more Eastern nations.
Also to note the Western/Eastern Calradians are primarily for backstory purposes than anything, they are there, they have great organized armies, but they are whittled down to nothing compared to how they used to be. They used to be one united Calradian Empire that ruled Calradia, then split west/east, then Swadia declared independence, then snowballing occurred until all the provinces of the former Calradian Empire except two are now their own nations.
There are quite a few mods with Asian themes, with plenty of models and whatnot beautifully done. Prudent requests for use of some of their scenes, items, whichever, might come to good. Not sure what period of armours/weapons you want, or if it matters. I could try talking to Ron who could talk to Fujiwara (when he re-appears) in request of the use of some of their material, in exchange for credit and helping a good mod.
However, I'd leave that till you had some of the other stuff is more sorted out, since there's likely to be more interest in helping a mostly/partially finished mod.
Hmm... Would that mean the Caladrian Empire was originally a Chinese Empire? Doesn't matter really, just that I might be able to help with story additions to the game, if you don't have someone to do that for you already.
Best luck of luck with the mod! I really look forward to it
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