I am a modder myself. A long time ago I've decided to keep textures and materials per .brf file. For example a .brf file with armour sets contains the matching materials and textures. On the opposite there is also the option to create one .brf file with all textures and one file with all materials. My decision ultimately has led to duplicates. The game needs to load all these things, making it slower. I've been thinking about reverting to this decision.
If I put all materials and textures from all my .brf files (10+) and sort them alphabetically with OpenBRF. I'll get one single file with dozens of duplicates. I am looking for a way to remove these duplicates. That's my question to you, is it even possible? I looked in OpenBRF but cannot find such option. I think it's easy to implement it into OpenBRF and saves me from a lot of work.
If I put all materials and textures from all my .brf files (10+) and sort them alphabetically with OpenBRF. I'll get one single file with dozens of duplicates. I am looking for a way to remove these duplicates. That's my question to you, is it even possible? I looked in OpenBRF but cannot find such option. I think it's easy to implement it into OpenBRF and saves me from a lot of work.