I've got to say, I'd be all over something like regenerating health: to a certain extend to keep it "fair", let's say it kicks in after a few seconds of being hit with a limit to half your health or something. Maybe have it tied to the different medicine skills and/or have it also work on enemy lords.
In my view it would improve gameplay in areas, for the reasons already mentioned.
For instance: It puts a pretty big damper on the feeling of victory as I singlehandedly have defeated a dozen horsemen bearing down on my archer group, when I then look at the tiny sliver that was once my proud full health bar and realise that I now have to hide behind some bushes for the duration of the fight.
The “continue fight after you’re knocked out”-feature fixes this somewhat, but that still means your then nothing but a bystander.
Duh said:
Well to keep this realistic, we would have to actually do the opposite - draining your health after you are wounded
Well, if you’re talking realism then you’d just do away with the health bar completely and have the player go down after one hit. Most people decided on hot sitting down action for a while, maybe with some thee and scones, after a decent sword swing to the leg, after all.
Alternatively, if you want to go with realism; in my mind the health bar makes more sense if it’s a stamina bar, or something. With the attacks that hit you and drain your bar – instead of oneshoting you, such as an arrow to the head – being superficial wounds that wear you out. Then regenerating health would mean you catching your breath.
Then again, this is a game where a horse can knock me over and run over my prone body and I’m fine afterwards. Take that realism!