Macranello
Recruit
I'am trying to trade mine Very Rich city for his Rich city. I've also traded a fief with the lord about 2-4 weeks before ingame.
Try waiting a bit longer. I don't know how long the cooldown is but lords don't like swapping properties too quickly.Macranello said:I'am trying to trade mine Very Rich city for his Rich city. I've also traded a fief with the lord about 2-4 weeks before ingame.
Possible? Probably, but unlikely and probably very time consuming. It seems that training any lvl7 troop takes a very long time, I have many high level (approx 30 and up) companions with high trainer skill but lvl6 to lvl7 upgrades are rare; I get most of mine by recruiting units captured with Slave Crushers. Remember also that you and your companions will only train troops who are a lower level than them.Shinno said:Is it possible to train starter units all the way to C7 with only trainer skill? How much level / trainer skill / time would that require aprox. ?
Possible, yes if you're high enough level. It's highly impractical though. It'd take several months in-game. They'd get faster exp by killing stuff, however it also increases the risk of their dying and thus wasting all that effort of leveling them up in the first place.Shinno said:Is it possible to train starter units all the way to C7 with only trainer skill? How much level / trainer skill / time would that require aprox. ?
It isn't numbers but type/quality. You're wasting your time if you're trying to defend a castle with units that are mostly cavalry, and most infantry types are terrible at it too. And don't even bother if you only have rabble/bandits.Dathon said:How are sieges being fought in this mod? Even with equal numbers of defenders vs the attackers, the defenders are being slaughtered. How can you defend a castle or a town when there is no change of even successful defending a place?
Hanakoganei said:It isn't numbers but type/quality. You're wasting your time if you're trying to defend a castle with units that are mostly cavalry, and most infantry types are terrible at it too. And don't even bother if you only have rabble/bandits.Dathon said:How are sieges being fought in this mod? Even with equal numbers of defenders vs the attackers, the defenders are being slaughtered. How can you defend a castle or a town when there is no change of even successful defending a place?
Archers are the kings of siege defense, especially crossbowmen who duck while reloading and thus inadvertently making them harder to hit and therefore able to survive longer.
Viluhe said:Tried to google for this, but couldn't find anything. So:
Do stat units (bishop, manhunters etc) boost your skills past 10? Warband wiki says that books wont, so i assume it's still the same in Floris for books.
For example if i would get 26 charisma, read a book for 27. Then get Leadership and Prisoner Management to 9, read books to boost those to 10 and then have a bishop in my party along with 40+ manhunters. Would this get me to 11 Leadership and 13 Prisoner Management?
In your example though it sounds like the Swadians didn't have enough archers, only proving my point.Dathon said:In native even 150 troops would be able to inflict heavy damage on a attacking force of 800 man before succumb, but in this mod you need at least two or three times the amount of defenders rather then the other way around.
Viluhe said:If you ignore bandits and let them roam free and leave hideouts untouched, they will attack and kill farmers/caravans so your stuff wont get bought, leading into smaller profits or even a loss. Well, that is how i believe it works anyway, not 100% sure if that is correct.