kiros_harlequin said:
Just one quick question. i really like the size of the map on sword of damocles but i don't like anything else about the mod it self, i personally think floris should be brought buy taleworlds and integrated into the vanilla game but thats not the point, the point is; how hard would it be to take the map from sword of damocles and put it into the floris mod. Obviously this would be just for my self to use and probably my friend as well. anyway if its too hard is to hard otherwise it would be nice to have a much larger area to pillage and plunder.
Adding the map in would be easy. That's just replacing the map.txt file. It's making it work correctly from that point forward that would become quite a bit of work, but doable.
You'd need to move around the coordinates for every village, castle, town and any unique locations (training areas) to fit the new landscape. You would need to create additional locations unless you want that very large map to feel rather sparse. There are editors that would let you see the items you're moving around (Swyter's Cartographer program or Morph's party editor). Then you'd have to decide whether to keep the native six factions or add on with the extra space you'd have available.
If you're comfortable learning the basics of the module system, and there are numerous tutorials in the forge forums, then it is a workable idea and not that difficult to learn. Mostly it is just tedious work (editing coordinates) vs. scripting with the module system.