Why when the game crashes does it always say "UNKNOWN module"?
Surely Taleworlds could manage a way to identify mods, and thereby inform players which mod is responsible for the given crash...
Is this due to:
Given the inherent variability in modding prowess, this seems like a no-brainer - people could identify when TW are at fault, or when a modder is blaming TW for something they screwed up and refuse to account for.
Until this is fixed, this game will remain an irretrievable mess.
Surely Taleworlds could manage a way to identify mods, and thereby inform players which mod is responsible for the given crash...
Is this due to:
- Spaghetti code and a lack of oversight?
- Is it due to pure disdain for modders (and players) in general?
- Or is it due to incompetence and an inability to identify external mods in the mess of code that has been created?
Given the inherent variability in modding prowess, this seems like a no-brainer - people could identify when TW are at fault, or when a modder is blaming TW for something they screwed up and refuse to account for.
Until this is fixed, this game will remain an irretrievable mess.