corsar95 said:
... and for blood and roses v.50 I need the source code etc. or that's easy?
thortheviking said:
WOW I LOVE THIS MOD...the only problem is that i hate the original warband campaign so it would be cool if you would post an easy way how to include this mod into Sword song and Brytenwalda or any other mod for that matter. See the problem is most people don't know how to use source code and it would be cool if you could post which specific files/lines need to be included so that it would work with other mods...like for example add this line to module.ini and delete/replace this line etc...it would be much appreciated.
As stated in the OP, if you are using a more items/troops mod (Pike & Blade or the OSP items pack, as two examples) or something that changes the scenes/animations (Polished Landscapes or Combat Animation Enhancement, two further examples) then you can just copy over the .txt files I've indicated there, after running the .exe installer.
For
everything else, the Module System source code is required. I'm well aware that this isn't the easiest situation, but this isn't anything in my power. To incorporate changes of the scope involved here in PBOD into other complex mods, merging the source codes is the only way...it's how the game and its mod-ability is designed. If there was another way, I would have included it. To compensate for the difficulty the best I can, the source code files for PBOD (the kit) include detailed instructions for where to copy-paste the code. It's just following directions and copy-paste...complicated copy-paste, but copy-paste none the less. It's the best I can do.
Your other alternative, of course, is to suggest to the other modders that PBOD be included in their mod. But, those are their mods and they may have other ideas.
JuicyDeath said:
mb would be usefull to make 2 squads of same troop types. Like 2-3 squads of infantry to attack castles using 2-3 ladders.
Or 2 squad of archers and cavs to surround enemies.
In last game i made 2 archers squad by myself using troop tree.
That's true, it would be very useful. I assume you mean having 2-3 divisions of a single troop, such as Huscarls. (If you are just meaning infantry in general, you can already assign different troop types to other divisions in the Party Window, but all troops of the same type fall in the same division.) At the moment, the only way to have the same type (ie Huscarls) in more than one division is to duplicate a troop before the game begins, which is, I believe, what you are indicating. Something like Huscarl A and Huscarl B. I'm not particularly interested in doing this--it is static and complicates things. Further, it would make it difficult for those who want to include this in other mods with different troops to do so.
That said, the upcoming patch from Taleworlds has a few new Module System commands for modders to play with that
may make something like this possible. If these commands end up working, I'll be trying to find creative ways to incorporate this into the Deployment scheme. Stay tuned.