The event is done, and now it's time to reflect on what worked and what didn't, and on what should be changed for the next one. The organizers will probably be different people next time, and they shouldn't have to start from scratch, possibly repeating some of the same mistakes.
The most obvious problem was the authentication server thing. That's a huge issue which we don't understand very well at the moment. We didn't have those problems during the Val-ès-Dunes event, in January. Your guess is as good as mine.
For other than that, what did you think of the event? What would you have done differently? What didn't work, in your opinion?
Some stuff you might want to comment on:
- Information: Were the in-game admin messages enough? Did you know what was going on, or were things confusing?
- Game mode: Did you like that the event was just Battle (little siege thingy at the end aside), or would you have preferred Conquest or Siege?
- Delays: Did you think the delays necessary to sort things out, change maps and the like were too much? Were they alright?
- Playtime: Was the event too long? Too short? What's the ideal playtime you'd aim for?
- Balance: What would you have done to ensure the game was more balanced?
- Signing up: Obviously due to the technical issues the server was never even close to full, but I was concerned that, in case we had a full server, making sure players who signed up would have a guaranteed slot would be extremely difficult. Any ideas on how to improve this process?
- Behind-the-scenes stuff: This one's for host leaders and other people who got a closer look at the organization. What would you have done differently?
Any feedback is welcome!
The most obvious problem was the authentication server thing. That's a huge issue which we don't understand very well at the moment. We didn't have those problems during the Val-ès-Dunes event, in January. Your guess is as good as mine.
For other than that, what did you think of the event? What would you have done differently? What didn't work, in your opinion?
Some stuff you might want to comment on:
- Information: Were the in-game admin messages enough? Did you know what was going on, or were things confusing?
- Game mode: Did you like that the event was just Battle (little siege thingy at the end aside), or would you have preferred Conquest or Siege?
- Delays: Did you think the delays necessary to sort things out, change maps and the like were too much? Were they alright?
- Playtime: Was the event too long? Too short? What's the ideal playtime you'd aim for?
- Balance: What would you have done to ensure the game was more balanced?
- Signing up: Obviously due to the technical issues the server was never even close to full, but I was concerned that, in case we had a full server, making sure players who signed up would have a guaranteed slot would be extremely difficult. Any ideas on how to improve this process?
- Behind-the-scenes stuff: This one's for host leaders and other people who got a closer look at the organization. What would you have done differently?
Any feedback is welcome!