Emir Jaurus
Sergeant
Hey everyone, okay so this is my first post ever so it may sound kind of strange but here I go. First of all I'm a huge fan of Warband, I absolutely love it, but as I play it I always imagine adding additional content. These ideas are merely suggestions and not all (in fact perhaps none) should be used. So here's the list I came up with....
1)Bigger Armies
This does NOT mean increase the party size. I am actually referring to having additional parties of say around 20 troops each that follow you around when on campaign. To get the parties you have to talk to your minister (or perhaps a general that stayed at your castle and was in charge of the state of the army). NOTE: this will cause problems if you don't own a castle or you are only a Count, Emir, Lord, etc.... anyway, the parties would be lower tier troop types so you couldn't have an army of Swadian Knights, and it would be expensive to obtain several battalions.
Most of you will say its a dumb idea (and it probably is) but the reason for it was that during the Middle Ages, kings and stuff didn't go into battle with only 100-300 troops (I know that if it's an entire army of all the Counts, the troops add up to over 1000) . But hey, it's just a thought
2)Gladiators
I know this sounds gory, but instead of selling those prisoners to the Ransom Broker, why not put them in the arena and have them fight with real weapons not wooden ones. It would increase your relation with the city you are in and the surrounding villages (i.e. the farmers come watch). Also since during the gladiator shows in Rome people bet on the participants why not have a random generator that places small amounts of denars on the combatants. The money bet on gladiators that lost was given to you!!! Also maybe you could watch from the balcony with the tournament master( by talking to him you could change the amount of troops and types in the rounds). If this was put into a mod it could also change other areas of the game, i.e. add another type of party that travels on the world map...Slavers...they would wander around like man-hunters, and attack looters, bandits, and deserters. The majority of their weapons would be blunt and upon capturing enemies, the Slavers would head toward a city and sell their prisoners. If they came to your city you would have the option of BUYING or ignoring them. Would be cool...
3)Animals
This has been suggested several times I know, but wouldn't that be cool to have herds of sheep or other animals to raise. And maybe lions, tigers, bears, wolves, rhinos, etc... could be used in the gladiator arena =D.
4)Wandering Hero's
This does not apply to the companions you find in taverns. Instead I mean new hero's who can't die (only knocked unconscious). They would not be at taverns, but instead wander around the world map.... for instance perhaps a forest bandit hero, in charge of several longbow man (kind of like Robin Hood ) who stays mainly in the forest territories of the Swadians and Rhodaks and attacks parties without much troops. And if he is defeated in battle (but escapes) he will slowly recruit more troops, and go back to terrorizing the countryside. However, if he is captured, you might want to lock him up in a castle dungeon to stop him from attacking your farmers. Okay, so I pointed out a possible bad guy, this doesn't all would be bad, I mean some good ones would be nice to have.
5)Wandering Nomads
Basically they would be just farmers and “ranchers” with livestock that roamed the countryside looking for greener pastures...lol
6)More Bandits
Most of you probably get annoyed by all the bandits (and with good reason), but I think it would be cool to have more types i.e. pirates-(like unto sea raiders just along the coast everywhere), outlaws-(self explanatory, but probably like forest bandits {most outlaws at that time lived in the forests} just with more “Robin Hood” looking clothing) and there are endless possibilities.
7)Rebellions
Again a bit self explanatory. Led by a hero (like a wandering hero) but would raid villages, siege castles, and siege cities. Upon taking a castle/city they would declare independence as a new faction (exactly like what you do, only the leader of the mob would be king). A nice touch I think!!
Changing of Seasons
i.e. spring, summer, autumn, and winter.....DUH...lol. So in the winter months snow would began to fall (excluding the desert), in spring the snow would melt, in summer it would be hot, and in the fall the leaves would change color
9)Marriage
I'm not sure about you but I get tired of marrying royalty. As one of my characters I'm a desert bandit kind of guy and I just recently became a mercenary for the Sarrinads. However there is no way I could possibly marry into royalty. I actually would like to marry just a regular peasant girl from a village, or a townswomen from a city. If I did marry a villager the relation with that village would increase drastically. Also maybe changing the facial appearance of your wife would be nice.
So those are a few ideas that come to mind. Most of these are pretty weird suggestions but anyway, that's all I have time to write now. More suggestions will come =D
1)Bigger Armies
This does NOT mean increase the party size. I am actually referring to having additional parties of say around 20 troops each that follow you around when on campaign. To get the parties you have to talk to your minister (or perhaps a general that stayed at your castle and was in charge of the state of the army). NOTE: this will cause problems if you don't own a castle or you are only a Count, Emir, Lord, etc.... anyway, the parties would be lower tier troop types so you couldn't have an army of Swadian Knights, and it would be expensive to obtain several battalions.
Most of you will say its a dumb idea (and it probably is) but the reason for it was that during the Middle Ages, kings and stuff didn't go into battle with only 100-300 troops (I know that if it's an entire army of all the Counts, the troops add up to over 1000) . But hey, it's just a thought
2)Gladiators
I know this sounds gory, but instead of selling those prisoners to the Ransom Broker, why not put them in the arena and have them fight with real weapons not wooden ones. It would increase your relation with the city you are in and the surrounding villages (i.e. the farmers come watch). Also since during the gladiator shows in Rome people bet on the participants why not have a random generator that places small amounts of denars on the combatants. The money bet on gladiators that lost was given to you!!! Also maybe you could watch from the balcony with the tournament master( by talking to him you could change the amount of troops and types in the rounds). If this was put into a mod it could also change other areas of the game, i.e. add another type of party that travels on the world map...Slavers...they would wander around like man-hunters, and attack looters, bandits, and deserters. The majority of their weapons would be blunt and upon capturing enemies, the Slavers would head toward a city and sell their prisoners. If they came to your city you would have the option of BUYING or ignoring them. Would be cool...
3)Animals
This has been suggested several times I know, but wouldn't that be cool to have herds of sheep or other animals to raise. And maybe lions, tigers, bears, wolves, rhinos, etc... could be used in the gladiator arena =D.
4)Wandering Hero's
This does not apply to the companions you find in taverns. Instead I mean new hero's who can't die (only knocked unconscious). They would not be at taverns, but instead wander around the world map.... for instance perhaps a forest bandit hero, in charge of several longbow man (kind of like Robin Hood ) who stays mainly in the forest territories of the Swadians and Rhodaks and attacks parties without much troops. And if he is defeated in battle (but escapes) he will slowly recruit more troops, and go back to terrorizing the countryside. However, if he is captured, you might want to lock him up in a castle dungeon to stop him from attacking your farmers. Okay, so I pointed out a possible bad guy, this doesn't all would be bad, I mean some good ones would be nice to have.
5)Wandering Nomads
Basically they would be just farmers and “ranchers” with livestock that roamed the countryside looking for greener pastures...lol
6)More Bandits
Most of you probably get annoyed by all the bandits (and with good reason), but I think it would be cool to have more types i.e. pirates-(like unto sea raiders just along the coast everywhere), outlaws-(self explanatory, but probably like forest bandits {most outlaws at that time lived in the forests} just with more “Robin Hood” looking clothing) and there are endless possibilities.
7)Rebellions
Again a bit self explanatory. Led by a hero (like a wandering hero) but would raid villages, siege castles, and siege cities. Upon taking a castle/city they would declare independence as a new faction (exactly like what you do, only the leader of the mob would be king). A nice touch I think!!
Changing of Seasons
i.e. spring, summer, autumn, and winter.....DUH...lol. So in the winter months snow would began to fall (excluding the desert), in spring the snow would melt, in summer it would be hot, and in the fall the leaves would change color
9)Marriage
I'm not sure about you but I get tired of marrying royalty. As one of my characters I'm a desert bandit kind of guy and I just recently became a mercenary for the Sarrinads. However there is no way I could possibly marry into royalty. I actually would like to marry just a regular peasant girl from a village, or a townswomen from a city. If I did marry a villager the relation with that village would increase drastically. Also maybe changing the facial appearance of your wife would be nice.
So those are a few ideas that come to mind. Most of these are pretty weird suggestions but anyway, that's all I have time to write now. More suggestions will come =D