Possible autoresolve bug in 1.2.0

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Genlador

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Autoresolving fights with looters now results in dead troops, not just wounded ones. This is a fine change, especially since the chance of dead troops to looters seems to be significantly reduced by high tactics and medicine skills (have not tested which skill matters more).

I have however noticed that in a party of mixed tier troops, the highest tier soldiers are disproportionately likely to die (I have only tracked deaths, not wounded). It is possible that I just had a small dataset. Even if so, and all troops are equally likely to die in autoresolve, it might make sense to make lower tier troops more likely to die than higher tier ones.
 
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