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I propose to introduce the Small Council. The Lesser Council is the collegial governing body of the kings of Calradia. The members of the Small Council participate in the discussion of state affairs and carry out royal decisions. The council is chaired by the king himself; under juvenile monarchs, his place is taken by the regent. As a sign of special favor and recognition of merit, the king can introduce any lord to the council without giving him a special position. Small council positions. The Lesser Council is headed by the king himself or the king's right hand. The king's right hand is the head of the small council, the "prime minister"; • Coin Master is the head of the Treasury responsible for collecting taxes and customs duties, minting coins, and managing treasury assets, although he does not control the spending of the crown. • Master of Laws - Chief Justice; • Captain of the ships - oversees the construction and command of the fleet, the fight against pirates and the maintenance of the lighthouse system; the closest analogue is the First Lord of the Admiralty in England; • Master of Whisperers - the head of the secret police in charge of security, intelligence and counterintelligence; • Lord Commander of the Royal Guard. (Add also the Royal Guard itself, but this is not in all cultures) The Grand Council is a council of lords convened under exceptional circumstances to determine an heir to the throne, if not obvious. All the great and secondary rulers of the kingdom, as well as representatives of the faith, were invited to the council. Each of the applicants could present their case to them. The ability to bribe the lord (of your faction) in favor of a particular decision during the vote. If you are the leader of a faction and the head of a dynasty, then you have the opportunity to issue a decree, which says which clan of your dynasty will become the head of the faction after the death of the current ruler. The simplest laws. For killing or mutilating animals in settlements, the player must be punished. In the game at the moment there is: the kingdom is a state formation, the king is the leader of the kingdom, I propose to add: an empire is a state formation, which includes several kingdoms, can be created both by military and peaceful means; The Emperor is the leader of the empire (the grand council will remain in the empire). An empire consists of 2 or more kingdoms, at least all of Kalradia can be annexed to your empire. If the empire consists of 2 kingdoms and one of them left the empire, then the empire disintegrates. The creation of an empire gives the following bonuses: the speed of construction increases, the speed of production of villages / workshops increases, income from caravans increases, the welfare of settlements increases. At the moment, the game is present: absolute monarchy - power is inherited. I propose to add also an elective monarchy - power is transferred to an elected ruler, who will be elected by the great council for 2 years. She can be in the kingdom and in the empire. The elected ruler is subject to the council of lords. The chosen monarchy may come under pressure from the people. An elected ruler can also usurp power in a kingdom if he has sufficient control over power in all branches of government (federal officials). A dualistic monarchy is a monarchy in which a grand council passes laws, not just appoints heirs. Add a strip to the passage of the law where you can see how strongly the people support the law. Add 2 labels to the "Politics" menu: control of power - it will be shown how much the current ruler controls the branches of government (federal officials have their own people), if the ruler has no one in the federal government, then he has only 20% of the power, if the ruler is too strongly controls power, while in the state the form of succession to the throne is an elective monarchy, then the ruler can usurp power; support of the people - shows how much the people approve of the current ruler, it depends on this factor how many civil uprisings will break out. Civil uprisings are peasant uprisings in the villages; during an uprising, villages stop paying taxes, producing resources, etc. If you own land in a village where the mutiny is taking place, your production also stops.
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