I know everyone hates how armor barely reduces damage but I also recommend looking closely at how many attacks from lower tier units can be survived by higher tier units or NPC with high tier armor. I'm very concerned based on past updates that someone may 'fix' armor by just increasing some number by 10% and we'll still be getting 1 shot by everything and loosing T5+ troops to recruits.
It needs to actually increase how long troops or NPC last in a fight. Recruits and t2/basic archers should not be able to damage T5+ units/NPCs. That's completely nonsensical. Why would knights and heavy armored units even exist if a the lowest tier units can easily kill them? The whole military of the entire calradia would be just t2 archers.
Likewise, loosing you high tier troops to low tier AI garbage makes you feel like you're just wasting your time. In the time to replace a few t5 units the enemy can replace thousands of troops and be perfectly fine taking fiefs and killing you allies off.
It needs to actually increase how long troops or NPC last in a fight. Recruits and t2/basic archers should not be able to damage T5+ units/NPCs. That's completely nonsensical. Why would knights and heavy armored units even exist if a the lowest tier units can easily kill them? The whole military of the entire calradia would be just t2 archers.
Likewise, loosing you high tier troops to low tier AI garbage makes you feel like you're just wasting your time. In the time to replace a few t5 units the enemy can replace thousands of troops and be perfectly fine taking fiefs and killing you allies off.