Lord Blueberry
Recruit
I've noticed plenty problems with the game that boil down to the player being actively discouraged to play infantry class and use melee. I will be expanding upon this list through edits
Also, TW, i've spent so much time on this forum doing your job for you i should be on the payrol by now. Consider this my last report/thread of the sort.
- Registry of thrown weapons is broken.
- Registry of cav rearing is broken.
- The sound design is so poor that
- you can no longer rely on audio to tell wether you hit or killed an enemy.
- You can hear horses, but you can't tell by the sound if they are near you, behind you, or closing in.
- Archery classes are higher-armored and better armed versions of infantry classes (for example Menavlion Inf -> Palantine guard. Aserai infantry -> Aserai veteran)
- Aserai infantry units simply don't have any armor.
- The game was designed to make 1v1 near impossible and demand teamwork to take out a single opponent. Oversized shields with invisible forcefield around them are key in this.
- Chambering is so hard to use it might as well not be in the game at all.
- Block delay affects infantry in melee and no other class.
- Stab animation goes further back upon release instead of immediately forward, another meaningless unnecessary delay that makes melee fighting more sluggish.
- Skill limitations are no longer a thing. Right now, any archer can become a horse archer. Even any infantry can become a horse archer.
- Cavalry has too high armor and health value for horse, no cooldown on couch (such as there was in Warband), and plenty more problems.
- Archery is ridiculously easy to do and very powerful (can land heavier hits on people than any infantry class or weapon can (50HP or more), at next to no risk)
- there is no game manual to teach players the finer details of the combat system
Also, TW, i've spent so much time on this forum doing your job for you i should be on the payrol by now. Consider this my last report/thread of the sort.
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