[PETITION] Rollback/Disable Quit Penalty Indefinitely

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wait what happened?

This is what is causing all the rowdiness, and with good reason:

  • "Added a cooldown for players who have left the game more than the allowed times in a given time frame. Currently, players who left matchmaker games 2 times in the last 3 hours will be blocked from matchmaking for 15 minutes. Note: these values anytime without requiring a patch if necessary or if we encounter issues."
 
Signed for myself and i am sure a big chunk of our clans 200+ member SkBr community agrees. We have several six stacks sometimes that we want to scrim together or with other teams and it is frustrating to us and to random teams we have to face when we cant get our chosen opposing team synced. Give us tools to thrive and train and compete
 
Why don't you go back to WB for the moment? As in keeping the competitive scene there where you have some form of control over it. That's what I would do if I was in the scene at least. It's dumb that you have to casino your way to a match anyway.
 
Signed for myself and i am sure a big chunk of our clans 200+ member community agrees. We have several six stacks sometimes that we want to scrim together or with other teams and it is frustrating to us and to random teams we have to face when we cant get our chosen opposing team synced. Give us tools to thrive and train and compete
You should try getting them to respond. The more people that respond the more luck we will have so taleworlds notices
 
Why don't you go back to WB for the moment? As in keeping the competitive scene there where you have some form of control over it. That's what I would do if I was in the scene at least. It's dumb that you have to casino your way to a match anyway.
People are thinking about moving back to warband for rat parties
 
Ban or no ban, the worst case scenario is that people become disillusioned with MP and stop playing. I don't think its fair to say which option would necessarily keep more people interested.

However, by not banning people who leave matches, TW permits more agency from 6 man stacks and solo queues. At least then you have the ability to try and form balanced matches, rather than being forced to play what you're dealt.
 
Everyone keeps coming at this from the perspective that this sucks because you can no longer leave matches in which you can already see that you'll probably lose from the start. You all keep ignoring the up to 5 people that remain, now one(or more) man down, standing an even smaller chance at winning but maybe not wanting to leave/not even knowing you can (so far) without punishment. They will most likely get trashed even worse than if they had you on their team, trying your best.
You also ignore all the matches that don't have a six stack present (which I assume to be the larger portion of all matches), where people still leave for some reason. Matches that may have been fairly balanced and are then suddenly becoming unbalanced because one team has less players.

By leaving matches early, you're throwing the rest of your team under the bus. That rest of the team is gonna have an even worse time losing than when just losing to a team they can clearly see as being the better, more experienced team, because now not only are they outmatched in skill, but also in numbers.

This meta of "oh I'll just leave the match if it's going bad" has been here since beta and this change is finally starting to put a stop to it.

While it's not great that it comes at the expense of those trying to play competitively, this change is the right move for the largest part of the community playing online right now.
The final solution will be the release of server files and skill-based matchmaking, and I'm looking forward to both of those just as much as you.
All valid arguments for a system that punishes players for leaving early. I think OP's (and many others') point in this thread is that now is an exceptionally poor time to implement such a system. Like you said, we need skill-based matchmaking and custom servers first. Without those two, organised play is already very difficult, and this change makes it literally impossible.
I do agree with you that expecting everyone to reply with a single word is silly, though.
 
Everyone keeps coming at this from the perspective that this sucks because you can no longer leave matches in which you can already see that you'll probably lose from the start. You all keep ignoring the up to 5 people that remain, now one(or more) man down, standing an even smaller chance at winning but maybe not wanting to leave/not even knowing you can (so far) without punishment. They will most likely get trashed even worse than if they had you on their team, trying your best.
You also ignore all the matches that don't have a six stack present (which I assume to be the larger portion of all matches), where people still leave for some reason. Matches that may have been fairly balanced and are then suddenly becoming unbalanced because one team has less players.

By leaving matches early, you're throwing the rest of your team under the bus. That rest of the team is gonna have an even worse time losing than when just losing to a team they can clearly see as being the better, more experienced team, because now not only are they outmatched in skill, but also in numbers.

This meta of "oh I'll just leave the match if it's going bad" has been here since beta and this change is finally starting to put a stop to it.

While it's not great that it comes at the expense of those trying to play competitively, this change is the right move for the largest part of the community playing online right now.
The final solution will be the release of server files and skill-based matchmaking, and I'm looking forward to both of those just as much as you.

I've never left a match because I saw that I would lose from the start.
 
Started playing MP some again pretty much the first time after the EA release a couple of days ago and was able to actually suck out some fun out of this train wreck as the majority of the matches have been premade 4v4-6v6s. And of course, instead of making it easier TW decides to shut it down.

A penalty is definitely needed eventually for leaving matches but this is a horrific time to introduce it with so many fundamental features missing. Without setting up against premade over 80% of matches are simply pointless, killing new players really isn't fun after the first few times. With this I suppose there's nothing to do but quit MP until we get private servers. Or I guess I can afk all those matches until you implement a penalty for that? After almost a year of this it's starting to feel like TW hates the competitive community.
 
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The amount of matches that don't have six stacks of people in them still outweighs the one of those that do.
Claiming this change is a net-negative for everyone is bull****, it's only that for those that want to play competitively against other stacks, not for the casual players which still make up the majority of players for captain and skirmish.

If you want to make a petition, make it about TW putting more resources into releasing server files.

This affects solo players as much as stacks. Imagine you're a solo player and you come up against a 6 stack you have no chance against; in the old patches, you could just leave to get into a fairer match. Now, if you leave you get banned and can't play anymore - punished for trying to get into a fair game that you actually have a chance in.

A cooldown system like this to stop players from leaving is good, but it has come before other necessary features like ranked matchmaking. A cooldown without ranked matchmaking will harm the experience of solo players significantly because it will stop them from being able to get into fair matches.

Definitely agree with this thread, the change should be rolled back. You could add a poll to the thread if you wanted :smile:
 
I've updated the OP with the names of those who have posted in favor of holding off the implementation of the quit penalty until alternative options for competitive matching is made available. If I have missed your name or mistaken your intent- please let me know!

Signed for myself and i am sure a big chunk of our clans 200+ member SkBr community agrees. We have several six stacks sometimes that we want to scrim together or with other teams and it is frustrating to us and to random teams we have to face when we cant get our chosen opposing team synced. Give us tools to thrive and train and compete

@Vrabies - Please if you can get them to voice their opinion in favor of or /signed, we could definitely use more signatures/attention to the matter!
 
Sign me up. There's no reason for a punishment in a random matchmaking at all. Punish all you want in ranked instead.

Btw, why didn't you make a poll?
It’s to keep this thread relevant so taleworlds can see it basically; kinda genius
 
It’s to keep this thread relevant so taleworlds can see it basically; kinda genius

So is telling everyone "how" they should post, expecting the complete opposite.
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Could someone just make a suggestion & feedback roadmap which is in order of priority? When changes are eventually added, they do seem to be out of place - it's best to know when to add it. I feel like these petitions could become a common occurrence once they start developing features the community wants due to wrong time placement.

I'd rather a community developed roadmap (where everyone could contribute) with signatures than a petition to 'wait'; wait when and for how long? When's the right time? Sure they could roll it back but who knows when they could add it. With a roadmap they'll know.

This petition is fine, but the use of this petition (and potentially many others) doesn't really provide a when, which doesn't always help.
 
Such intelligence and maturity displayed when proven wrong.
Proven wrong? lol. TW has made changes ye, but overall nothing amazing. Their most important modification so far (this) is stupid because there isn't a working matchmaking system. Add ranked matchmaking before punishing pubs for leaving when getting stomped.
 
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