[PETITION] Rollback/Disable Quit Penalty Indefinitely

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Proven wrong? lol. TW has made changes ye, but overall nothing amazing. Their most important modification so far (this) is stupid because there isn't a working matchmaking system. Add ranked matchmaking before punishing pubs for leaving when getting stomped.

Yeah- but they were changes people asked for. So they are listening.
 
I don't think we should be praising TW for picking one of the gazillion suggestions and implementing it with absolutely horrific timing. Even in most of the threads suggesting it a lot of people noted it should be just for ranked MM. If they actually listened and paid attention to what's going on changes like this likely wouldn't happen.
 
Could someone just make a suggestion & feedback roadmap which is in order of priority? When changes are eventually added, they do seem to be out of place - it's best to know when to add it. I feel like these petitions could become a common occurrence once they start developing features the community wants due to wrong time placement.

I'd rather a community developed roadmap (where everyone could contribute) with signatures than a petition to 'wait'; wait when and for how long? When's the right time? Sure they could roll it back but who knows when they could add it. With a roadmap they'll know.

This petition is fine, but the use of this petition (and potentially many others) doesn't really provide a when, which doesn't always help.

I'm on board with the idea of formulating something more in-depth, the main issue is our roadmap being so off-kilter to what the devs may have in store (as we don't have their own roadmap in our possession to decipher what needs to be re-ordered) that they take us less seriously than already believed.

The reason why I chalked up it as indefinitely- was because I don't believe anyone thinks the system is bad, or needs to be scrapped- but just it's implementation postponed until they are able to provide us with a means of syncing stacks of 6 for matches- be it through private or passworded servers, or a Clan/Tournament server/client of some sort.

As it stands, organized play will take a serious hit if not die out in EA with it's impending changes before we ever get to private/passworded servers.
 
最后编辑:
I'm on board with the idea of formulating something more in-depth, the main issue is our roadmap being so off-kilter to what the devs may have in store (as we don't have their own roadmap in our possession to decipher what needs to be re-ordered) that they take us less seriously than already believed.

The reason why I chalked up it as indefinitely- was because I don't believe anyone things the system is bad, or needs to be scrapped- but just it's implementation postponed until they are able to provide us with a means of syncing stacks of 6 for matches- be it through private or passworded servers, or a Clan/Tournament server/client of some sort.

As it stands, organized play will take a serious hit if not die out in EA with it's impending changes before we ever get to private/passworded servers.

Yeah, makes sense
 
A roadmap for a game in Early Access would be nice-- but roadmaps in general have high chances of changing.
 
I don't think we should be praising TW for picking one of the gazillion suggestions and implementing it with absolutely horrific timing. Even in most of the threads suggesting it a lot of people noted it should be just for ranked MM. If they actually listened and paid attention to what's going on changes like this likely wouldn't happen.

I mean- it took 10 years of people asking about assist statistics and they made it to Bannerlord. Changes that took that long vs things we've asked for in the past few weeks being implemented almost right away is a complete 180 from the old TaleWorlds.

Not that I agree with needing persistent/permanent tracking of assists...but to know who has at least contributed to fights or just died in their role without any positive impact has been really nice during matches.

The only people who don't see TaleWorlds as "listening" are those who have bad-mouthed them year after year, and don't get their own issues addressed wondering why.
 
I agree that this is not fully implemented (which, incidentally, is noted that the system will change in the future). And no, I do not agree with the petition.


I agree that the system works with those “mod conditions” that do not affect the gameplay in the best way (but it is also worth noting that the development and functions for multiplayer in the future may be supplemented).

And I agree that for players playing in single-player mode, it is necessary to ensure freedom of visiting the siege mode, but for skirmishes and the captain, this is at least logical.

And please do a survey! I'm not going to raise your topic to the first line, in which there is not even a list of those who refused!

***PLEASE KEEP THIS THREAD DEVOID OF ANYTHING BUT /SIGNED. THANK YOU IN ADVANCE!! ***




The problem is the prioritization of implementation- You've basically severed the one artery we have interim to actually do any kind of organized play. There was advocating for quit punishment; You guys dropped the losses column to discourage quitting. Is it going to stop all quitters? No- but I did see a definitive rise of players sticking through losing matches, and that was enough for now.

@Callum, please push to have the quit penalty/cooldown implementation rolled back/disabled until the time that an alternative resolution is sustainable;
  • The release of server files
  • The implementation of password-accessible servers on your end

Groups like the RatParty that promote community growth and play with organization/communication, the currently stickied Discord server for 6-stacking, and any tournaments/events looking to be carried out by the community are essentially crippled due to relying on the ability to quit and re-queue to "sync" with the team they are attempting to face. It's a mistake to inhibit the growth of the Bannerlord community in it's current state with changes that are not ready to be added without the support of modules not yet in place.


It's very exciting to see you guys hearing us and making changes that make sense to both sides of the player/developer coin; but in this instance, we really need to consider the order in which these features are implemented!!


I'm asking the multiplayer community to simply drop a /signed as their reply, or abstain from posting. Please keep this petition clean for the sanctity of what little control we have over organized play.

***PLEASE KEEP THIS THREAD DEVOID OF ANYTHING BUT /SIGNED. THANK YOU IN ADVANCE!!
***

Signature List:
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最后编辑:
Disabling custom servers for modders and making them unable to test balance tweaks, moving siege into matchmaking from server list/limiting parties in siege to 6 thus making it not possible to reliably play together as more than 6 players in siege, not allowing custom games/not even trying to match 6 stacks vs 6 stacks, not listening to community when it comes to balance and issues that have been known since middle of winter and many other small and large things.
And then this? Penalty that will hurt literally everyone who is trying to play skirmish right now, both stacks that want to play against each others and solo players that don't want to get stomped over and over?

Almost all of the changes since the EA release have only hurt multiplayer. I can understand focusing on singleplayer, but it's been 3 weeks already and dedicating one person to balancing and general MP taking-care-of and most importantly to speak to the community about it shouldn't be too hard, should it?

/signed
 
Couldn't agree more with this, i'm not singing it with ink, i'm singing it with my blood.
 
The people that left until now will either still leave and take the ban eventually not play anymore, go afk, tab out or just troll around when encountering a stack (or are losing). This doesn't fix anything.
Thats what I assume will happen too.
Also this means I have no way of playing siege right? Since it crashes constantly and is for some reason still on matchmaking...
Krex makes good points, not sure which one I prefer at this point. Having a separate queue for 6 stacks would solve alot of issues here and you can keep the penalty. ?‍♂️
 
Thats what I assume will happen too.
Also this means I have no way of playing siege right? Since it crashes constantly and is for some reason still on matchmaking...
Krex makes good points, not sure which one I prefer at this point. Having a separate queue for 6 stacks would solve alot of issues here and you can keep the penalty. ?‍♂️
Yep theres not even a reconnect option for people that dc'd or crashed. Not tought trough at all.
 
Oh stop it already. We're here because they cared enough to listen to those who asked for quit penalty.
Listen to those who asked for a quit penalty? You mean the one person who asked for it who was immediately told it would be a bad idea right now?
Feel free to check my search results to find any other threads, because I sure can't find any other relevant discussions on the subject.
If you want to be taken seriously, stop using logical fallacies in all your arguments.

We're here because Taleworlds seems to be incapable of proper communication, and has a poor idea of how to manage a multiplayer game. Nothing more, nothing less.
 
Listen to those who asked for a quit penalty? You mean the one person who asked for it who was immediately told it would be a bad idea right now?
Feel free to check my search results to find any other threads, because I sure can't find any other relevant discussions on the subject.
If you want to be taken seriously, stop using logical fallacies in all your arguments.
Sure you can't, have you tried other keywords? I have and found a few of other threads:

And if you at any time feel that I used a logical fallacy, feel free to point it out, but make sure you put a little more effort into uncovering it next time.
 
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