I love archers. They are frightenly powerful. But they have 1 big weakness, besides from always being attacked by 1 cavalry troop and then completely forgetting about the main horde of infantry soldiers running up to them, which are their quivers.
I like to be the army leader, avoiding any sort of manual labor or physical activity, telling others what to do and where to go. So I put my archers in formation, I place my infantry, I set my cav up and surround myself with guards.
My archers will reign hellfire down upon the enemy during the course of the battle. For about 3 minutes. And then they stand there, **** in hand, waiting to die. I could order a rush or advance and then they'd break formation and act like themselves (bad). But atleast the ones without ammo would contribute. Not having unlimited ammo limits long and drawn out battles and instead pushes the player to just Charge after the initial attack.
And in sieges, attacking AI archers have plenty of opportunity to pick up shot arrows.
But the defending AI archers dont. They either have none since most get shot at the wall or fly over them. They do however have plenty of arrow supply boxes they cant/wont use.
But why do archers have limited ammo in battles? Shouldn't there be camp followers supplying the field with equipment, distributing resources? Is it a justified pet peeve or is there historical precedent? Curious to know what you think. Thanks in advance!
I like to be the army leader, avoiding any sort of manual labor or physical activity, telling others what to do and where to go. So I put my archers in formation, I place my infantry, I set my cav up and surround myself with guards.
My archers will reign hellfire down upon the enemy during the course of the battle. For about 3 minutes. And then they stand there, **** in hand, waiting to die. I could order a rush or advance and then they'd break formation and act like themselves (bad). But atleast the ones without ammo would contribute. Not having unlimited ammo limits long and drawn out battles and instead pushes the player to just Charge after the initial attack.
And in sieges, attacking AI archers have plenty of opportunity to pick up shot arrows.
But the defending AI archers dont. They either have none since most get shot at the wall or fly over them. They do however have plenty of arrow supply boxes they cant/wont use.
But why do archers have limited ammo in battles? Shouldn't there be camp followers supplying the field with equipment, distributing resources? Is it a justified pet peeve or is there historical precedent? Curious to know what you think. Thanks in advance!