who says the are non-combat? (except from serf of course, and medic) i do figting also as an engeneer. But its true, they should have stations for commoners.AdamBlackbird said:Also, I think the non-combat classes, such as doctor, engineer, sailor, serf, should have training stations for commoners in a neutral spot, like a little village.
A lot of people seem to mistake what commoners are: they aren't a default "peaceful" or "good" faction (a lord could choose to make his faction that), they are simply a random collection of all the poor, insignificant, and unskilled peasants; to get training for highly skilled jobs like engineering or doctoring, you would need to swear allegiance to someone to have protection, since you would then be more important, working with more valuable things. Some people seem to want to transfer modern concepts into the game, like a having peace by default (what's the point of that in a fighting game?), with everyone getting an equal chance to be whatever they want, without having to "play the game" for it: that is not how it worked in medieval times, if you wanted to be the best, you really had to compete for it. However, scene makers can make the commoners a powerful faction if they want, but it's not intended.Vakri said:who says the are non-combat? (except from serf of course, and medic) i do figting also as an engeneer. But its true, they should have stations for commoners.AdamBlackbird said:Also, I think the non-combat classes, such as doctor, engineer, sailor, serf, should have training stations for commoners in a neutral spot, like a little village.
1 and 2 have been answered many times already, and I'm not intending to add small personal boats for the moment, since ships take up a lot of server resources; I want to be able to add other features first, without everything slowing to a crawl. The mod is focused on working with and affecting other players, not playing by yourself.Vakri said:3.big ships are hard to steer by one person, and many sailors (like me) are loners. so why dont you make boats for max. 2 or 3 people, where there would be only few steps from mast to rudder?
Phoenix234 said:vorne can you add the option to add neutrals? or a extra faction that cant capture land etc?
unless you make a way for a none faction to remove a faction from the game is boring waiting for everyone in a faction to leave so we can actually run something
Swadian Man at Arms said:Phoenix234 said:vorne can you add the option to add neutrals? or a extra faction that cant capture land etc?
unless you make a way for a none faction to remove a faction from the game is boring waiting for everyone in a faction to leave so we can actually run something
You got commoners. Can they take castles ? No.
Some people seem to want to transfer modern concepts into the game, like a having peace by default (what's the point of that in a fighting game?), with everyone getting an equal chance to be whatever they want, without having to "play the game" for it: that is not how it worked in medieval times, if you wanted to be the best, you really had to compete for it. However, scene makers can make the commoners a powerful faction if they want, but it's not intended.
Eragon91 said:Phoenix. What you're saying is pretty much that commoners should be a faction that people could declare war on...
do you have any idea how messya that would become?
Archevious said:If there really were 20 people wanting to over throw 3 there is a simple way to defeat them. Go mercenary. It'll cost a lot more money but you can over through them that way. Just make sure one person has enough money to start the poll then make sure that you have enough people with 500 denari to join and overthrow them.
EDIT: I'm just saying. Having a peasant revolution thing would be kind of cool.
Nova123 said:Played the MOD for the first time today and found it very annoying. The concept is great and i appreciate the effort you put into making this but it's not obvious for beginners what to do. I assumed other commoners would be friendly only to be killed by them several times. Random factions are just roaming around different parts of the map and seem eager to kill and commoner that looks at them funny. It's probably me just being a noob but I just found it really frustrating especially when it is so difficult to comunicate since you have to look at the log (leaving yourself vulnerable) just to see whether someone has said that they want to kill you or not.
Phoenix234 said:Archevious said:If there really were 20 people wanting to over throw 3 there is a simple way to defeat them. Go mercenary. It'll cost a lot more money but you can over through them that way. Just make sure one person has enough money to start the poll then make sure that you have enough people with 500 denari to join and overthrow them.
EDIT: I'm just saying. Having a peasant revolution thing would be kind of cool.
didnt know there was a merc
can mercs capture a castle and replace a faction though?
become sailor and mine oreNova123 said:Played the MOD for the first time today and found it very annoying. The concept is great and i appreciate the effort you put into making this but it's not obvious for beginners what to do. I assumed other commoners would be friendly only to be killed by them several times. Random factions are just roaming around different parts of the map and seem eager to kill and commoner that looks at them funny. It's probably me just being a noob but I just found it really frustrating especially when it is so difficult to comunicate since you have to look at the log (leaving yourself vulnerable) just to see whether someone has said that they want to kill you or not.
I'm not very interested in changing the setting of the mod, since I am primarily a coder, not an artist; I want to use troops and items that are similar to native, to try keep the same balance that was fine tuned in the beta, but creating a different type of game mode. Some time in the future, after I have implemented most of the main features on my list (or when I lose interest in the mod), the PW 4 module system will be released to the public for other teams to change the setting - or add the features that I don't want - to an additional derived mod.Nick_Mac said:Hi, guys! How about making this mod with the models from With Fire And Sword. It is played many Poles, Russian, Ukrainian - they would have been very pleased to fight in the national armor and with national weapon. If necessary, I will send you an archive with all the armor and weapons - you can use them freely, just pointing out what they are from WFNS.
I don't think that's a good idea - lords were never made by finding a crown somewhere (outside of fairy tales); to become a lord you should have to lead a group of people, gain their trust and support, then work for and with them to keep your status.Vakri said:as for the commoner revolt- why dont you script, that if lord dies he drops some item- for example a ring or crown? if you use this ring/crown/anything somewhere in the castle, you become lord of this faction.
Vornne said:I don't think that's a good idea - lords were never made by finding a crown somewhere (outside of fairy tales); to become a lord you should have to lead a group of people, gain their trust and support, then work for and with them to keep your status.