Gishank said:
Either I'm missing something staring me blankly in the face, or the latest version of the name server is broken in regards to admin_permissions.
That's possible, since I might have missed testing it properly: what precisely doesn't work?
Morlock14 said:
There is a rumor around that Vornne is working on a PW mod for Bannerlord
Totally wrong: that would be impossible, since we hardly know anything about how the Bannerlord module system will work, or whether features of the game engine conflict with or make obsolete various design aspects of PW. Also, please stop bothering me about it in private messages, people.
domipoppe said:
It`s called "thin_lance" IG. So look out for some item called thin_lance.
The weird thing is on the PW sourcecodes only the scripts.py & strings.py are updated nothing other.
Means? Seems like the item is not added on the source or some item got just renamed.
No, the item was added; check the commit diffs: https://github.com/vornne/pw_module_system/commit/8bb686166e6b4549c1a3539ece60d7832dad5ae9
prototypus said:
Whats the wind direction doing or affecting?
The wind direction is for the weather systems: if you want the wind to change strength and direction, place one in your scene, and set the values for the minimum and maximum limits. The wind arrow will rotate and animate up and down to change the wind direction and strength, and the weather systems placed in the scene will move correspondingly; the props are invisible, but the clients get animation updates to synchronize the current location and movement of the rain or snow, with heavier precipitation and fog in the middle. Maximum and minimum precipitation intensity can be set in the values for each weather system. The invisible snow level prop should be placed at a certain height in the scene to change rain to fall as snow.