Morbo513
Recruit

Simple enough, if the player raids a village, their relationship with its notables is capped at a lower value, eg. the first raid would reduce max relations with each notable to 98. It could get exponentially more severe with subsequent raids/hostile actions.
If you sack the absolute **** of a village for years, the surviving population aren't going to forget, and wouldn't necessarily be happy with their elders offering up troops and such just because the player decided to start doing them a bunch of favours.
Heirs would inherit some of this
If you sack the absolute **** of a village for years, the surviving population aren't going to forget, and wouldn't necessarily be happy with their elders offering up troops and such just because the player decided to start doing them a bunch of favours.
Heirs would inherit some of this