Perisno Q&A + FAQ

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New troops for hire
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How much progress have you seen so far? 50%? (recently found this mod and I don't want to start a new campaign and have a new update dropped on me, forcing me to quit it, so a rough ETA would be appreciated.)
 
harut2k said:
How much progress have you seen so far? 50%? (recently found this mod and I don't want to start a new campaign and have a new update dropped on me, forcing me to quit it, so a rough ETA would be appreciated.)
Definitely start a new campaign. We're still in the testing/implementing new features phase and deciding what we want this new release to be, so don't worry about missing out on anything.
 
Okey :grin: , as a former PoP player I really find this mod fun! I like the map a LOT more, keep up the great work luv u guys.

P.S. I know this isn't the best place to ask, but have you ever considered adding battle continuation as a companion? Brought it up twice on PoP but they said it would make the game too easy (even though they could make it optional) so I'd like to hear your team's view on it.
 
do troops with skills like training, leadership, looting, etc affect anything?? like does having a load of troops with training helps levelling your other troops faster??
 
No Games.NoLife said:
do troops with skills like training, leadership, looting, etc affect anything?? like does having a load of troops with training helps levelling your other troops faster??

AFAIK, having many of them (called specialist units) in your party boost your own skills. The skills will be colored green in the character menu if they are boosted over the normal value. Sometimes you can get over the max 10 as well, like "10 (+4)"

Leadership units boost overall morale, listed as "charismatic troops" or something in the morale overview.
And units with high prisoner management allows you to take more prisoners regardless of the skill you own.

http://perisno.wikia.com/wiki/List_of_Specialist_Soldiers
 
placenik said:
Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical,  and don't want to waste skill points on something what can be boosted by items.

I'm not sure if item and specialist effects stack, but the ones that I've seen with "10(+x)" are Foraging, Tracking, Spotting, Engineer, Pathfinding, Training, Wound Treatment, First Aid, and Surgery.
If I am wrong someone please correct me.
 
placenik said:
Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical,  and don't want to waste skill points on something what can be boosted by items.

All the combat skills except for Weapon Master and Horse Archery can go up to 15. I know Leadership goes up to 15 too, but I'm not sure about Persuasion, Trade or Prisoner Mgmt. All of the party skills max out at 10+4 like in native
 
Lord Irontoe said:
placenik said:
Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical,  and don't want to waste skill points on something what can be boosted by items.

All the combat skills except for Weapon Master and Horse Archery can go up to 15. I know Leadership goes up to 15 too, but I'm not sure about Persuasion, Trade or Prisoner Mgmt. All of the party skills max out at 10+4 like in native
OK, so it is wise to keep pathfinding at 7 and buy a cat :/
 
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