Those orcish offsprings will be available in 0.9 after some minor file edits on your side.Ilsanchopanzo said:is there a way to bring back the old faces?
Those orcish offsprings will be available in 0.9 after some minor file edits on your side.Ilsanchopanzo said:is there a way to bring back the old faces?
Somecat said:I recently returned to Perisno, but upon downloading the 0.81 version there is no Maccan priest and adventurers' guild is still broken: the same as regular version 0.8. Help?
Definitely start a new campaign. We're still in the testing/implementing new features phase and deciding what we want this new release to be, so don't worry about missing out on anything.harut2k said:How much progress have you seen so far? 50%? (recently found this mod and I don't want to start a new campaign and have a new update dropped on me, forcing me to quit it, so a rough ETA would be appreciated.)
No Games.NoLife said:do troops with skills like training, leadership, looting, etc affect anything?? like does having a load of troops with training helps levelling your other troops faster??
placenik said:Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical, and don't want to waste skill points on something what can be boosted by items.
placenik said:Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical, and don't want to waste skill points on something what can be boosted by items.
OK, so it is wise to keep pathfinding at 7 and buy a cat :/Lord Irontoe said:placenik said:Can any skill go over 10+4? I'm on 30 INT for pathfinding/medical, and don't want to waste skill points on something what can be boosted by items.
All the combat skills except for Weapon Master and Horse Archery can go up to 15. I know Leadership goes up to 15 too, but I'm not sure about Persuasion, Trade or Prisoner Mgmt. All of the party skills max out at 10+4 like in native