cheesehat said:Ach I see, I'm playing Melsperisno ATM from the link that's in her threat, so I'm assuming that it just got overlooked?
Anyway, I can live with it for now
She isn't up on coding much. She and everyone else waits for Michadr to "bless" a code set, figuring my code needs a few minutes to cool off and get tested before its "really" ready for prime time. The fix for this is at line 162 in simple triggers
https://drive.google.com/file/d/0B4sh7GRykLgEeWx3ZEdEU05zLXM/view?usp=sharing
on the left is how I SHOULD have written it, on the right is how I had it in the file I gave to Michadr hours before leaving to vacation for 9 days, without a PC.
Mel is using the source placed in a shared area and the code is subtle; what's happening is it's expecting another variable in the divide, and none is given, so its become a divide by 0, giving incredible numbers. These numbers will overflow and damage several neighboring memory slots contents, giving mid game corrupted save games.
Fixed in source 76r2, which is uploaded as "Spirit of 76 r8". r2 is the "second public release"; r8 is the 8th one anyone but me ever saw, so I best give it a new number or it will recirculate on the group forever the wrong version... it reads out on the screen "Perisno v0.76 r2"
r9 is actually what I have saying "Perisno .77 r01" on screen. So far I haven't shared it with the group. I've been a little prissy of late. I'll eventually forward it once the novelty of PBOD and item powers wears off.
- GS