Bankoleva said:It seams that several features are not working and I'm getting some graphical errors in the game. Primarily it around the silverstag features.
- Sprint doesn't work ( I don't see it on me or npc's)
- no stamina bar
- I can't do nor have I seen Shield bash occur
- Encumbrance is definitely not working. (literally opened the cheat menu and gave myself every heavy item to get a 50 encumbrance.... nothing)
- villagers are still in battle.... Though not sure if this feature is for bandit infestations and faction raids
- occasionally enemies get knocked down, half melt into the ground and stay there till I see the problem and personally go kill them
- Got the occasional missing texture on some items (elven helm) and some horses have like weird pixelated black boxes
I have a pretty solid PC that doesn't have issues. And nothing is game breaking. When I started looking for answers and saw that I might literally be the only one with this, I tried several solutions. I've verified my files, redownloaded and reinstalled a fresh copy of WSE, .77, .771, and .772. I've tried every combination of check boxes and restarted about 5 times now. Dodge toggle does work though. I'm at my wits end.
Warband 1.168
WSE 4
Perisno .772
Windows 7 home premium
Sprint was removed because Michadr's sprint had no stamina component and could be spammed forever without cooldown,
while the Perisno data model had errors with PBOD, the troop relations table starting at slot 165, and diplomacy overwriting each other.
The fatigue bar associated with Silverstag sprint was calling a Silverstag version of battle mini map, which had a different magnification for placement of the dots representing each agent in battle (your team and the enemy). This would be drawn 10 times a second, and 10 times a second the Perisno battle map was drawn from a different place in code, making a blinking effect that most people thought was a "stutter". This needs untangling to restore the bar, which needs doing anyway to finish transforming a shared magic system in Phosphor v22 and elsewhere in the next months.
Although I thought I had some of that straightened out looking at Silverstag's slots.xlsx file, actually I needed to rebuild that file from scratch, which I did only last Friday as a donation to the Perisno team. So these still had issues from not enough padding at the slots to prevent different add-ins from overwriting other add-ins, especially diplomacy as the number of factions increased, PBOD, auto-loot, and Silverstag.
The correct file as shown for Perisno 0.8 looks like this:
https://drive.google.com/file/d/0B4sh7GRykLgEVlIxcmJFSUNkTnc/view?usp=sharing
I have not made one for .77x because Michadr expressed no interest whatsoever in further patches or work with .77x.
I suppose since he didnt put much into it, it has not even sentimental value for him. In any case, the dev team HAS been getting daily assistance from him for 0.8, unlike the 0.7 team, which he felt needed no advice or assistance, even when things were obviously not working.
To fix the .772 issues needs at the least a SAVEGAME BREAKING new model for data, so it would have to be a mythical .78,
which will never be built (officially).
In general, all of the CODE (not art!) changes for .7xx (after .70, which was Michadr's, and excepting .75 which was from Zephilinox) were from me, but 3 issues followed:
1) My code was not at all understood by anyone else in the team, making it difficult for the others to maintain.
2) the data model not being accurate meant no one including myself could understand why things that looked like they should work - fail, and for this I was blamed both internally, and externally by fans
3) I am and was sensitive to criticism and proud - I took anyone else calling themselves "lead dev" but not actually coding squat diddly very badly. I'm glad to say in this I am now WRONG - Michadr has been coding very well the last THREE months when I was in the hospital or otherwise unable to code, and I'm happy for the new Perisno team. I still look in on them from time to time even though my new efforts are at another mod. They are making excellent progress on a Perisno 0.8, which hopefully they will release for summer.
I was making good progress until my illness took me offline for 3 months, and after two seperate visits to the hospital I seem to have recovered. I expect some several years of decent enough work before going offline a while longer
- Glenn Sanders
Sofia Bulgaria
(ex Fremont California USA)