Am I the only one who finds these percentages displayed to be EXTREMELY unimmersive? Weather it's courting, convincing lords or quest dialogue, I always find it extremely stupid that we don't even read what the dialogue says. We don't judge our words based on the traits of the person we're speaking with, we're simply basing it off the highest percentage. Ill give you two comparisons, in courting, WB to BL.
WB: You go to a lady and profess your admiration. You recite her an epic poem you learned, and she likes it because it's a classic (without percentages, maybe she didn't like the other poems). You go spend more time with her and you find out someone else is courting her. You try to push if she will say who it is (no percentages), she doesn't want to but blurts it out reluctantly. You say you will duel him and she doesn't like that (who would pick this if they knew the relationship will drop by percentage?). You go duel the lord and lose. She doesn't like that and requests you stop seeing her. You CAN choose to pursue the courting, which she will not like even more, but you do anyway, and you lose relationship because you were not TOLD it will be so. You go court another lady because maybe you'll have better luck.
BL: You go court a lady. She asks you career questions. Pick the highest percentages because dialogue doesn't matter. She answers "I see.". You visit her again. She asks you questions again, you again pick the highest percentages. You're done, you're getting married.
I hope I'm note alone in this. It completely removes any kind of player or NPC agency. People are picking options that are not line with their character traits simply because the game tells them thats the correct answer. And thats not how it should work, especially in a sandbox rpg.
WB: You go to a lady and profess your admiration. You recite her an epic poem you learned, and she likes it because it's a classic (without percentages, maybe she didn't like the other poems). You go spend more time with her and you find out someone else is courting her. You try to push if she will say who it is (no percentages), she doesn't want to but blurts it out reluctantly. You say you will duel him and she doesn't like that (who would pick this if they knew the relationship will drop by percentage?). You go duel the lord and lose. She doesn't like that and requests you stop seeing her. You CAN choose to pursue the courting, which she will not like even more, but you do anyway, and you lose relationship because you were not TOLD it will be so. You go court another lady because maybe you'll have better luck.
BL: You go court a lady. She asks you career questions. Pick the highest percentages because dialogue doesn't matter. She answers "I see.". You visit her again. She asks you questions again, you again pick the highest percentages. You're done, you're getting married.
I hope I'm note alone in this. It completely removes any kind of player or NPC agency. People are picking options that are not line with their character traits simply because the game tells them thats the correct answer. And thats not how it should work, especially in a sandbox rpg.