simpson
Recruit
Texture & Material editor ver 1.3 is out now
Features v 1.3:
(1)Now compatible with 0.731
(2)Added alpha and RGB editor
Features v 1.2:
1) more than 255 materials can be added now.
2)Few other improvements done
Features v 1.1:
(1)the pink texture problem is fixed now
(2) Added a "new" button to create new brf files
Note:
(1)Do not open the file in the editor if it is already in use within a hexeditor or some other application
(2)You will also need Dot net framework 1.0 to run this s/w
Tip:
If you create a new material with this editor then first select a material which most resembles you current material from the listbox and then press"add" this will ensure that all other hidden settings of that material is added to your new material thus ensuring better results.
note:this feature is not available if u are creating a new brf file
Thanks:
(1)Big thanks to n00854180t & Janus for their excellent tutorials
(2)Gandalf,Fisheye , Ubberdorc,Khalid,Dreadus for finding the bugs and suggestions.
you can d/l it from here
Texture & Material editor ver 1.3
Features v 1.3:
(1)Now compatible with 0.731
(2)Added alpha and RGB editor
Features v 1.2:
1) more than 255 materials can be added now.
2)Few other improvements done
Features v 1.1:
(1)the pink texture problem is fixed now
(2) Added a "new" button to create new brf files
Note:
(1)Do not open the file in the editor if it is already in use within a hexeditor or some other application
(2)You will also need Dot net framework 1.0 to run this s/w
Tip:
If you create a new material with this editor then first select a material which most resembles you current material from the listbox and then press"add" this will ensure that all other hidden settings of that material is added to your new material thus ensuring better results.
note:this feature is not available if u are creating a new brf file
Thanks:
(1)Big thanks to n00854180t & Janus for their excellent tutorials
(2)Gandalf,Fisheye , Ubberdorc,Khalid,Dreadus for finding the bugs and suggestions.
you can d/l it from here
Texture & Material editor ver 1.3
Ok guys this is a modder's utility i created in my free time.
It is basically for those modders who create their own
materials and texture brf files and hate to do the hexediting
involved.
You can now add and delete multiple items quite easily without
hexediting.Support is only for Materials.brf and
texture_names.brf.Since i am not a modder i havent been able
to fully test this s/w but i think it should be quite
compatible.So if there are any bugs pls let me know.
simpson said:Since some of you guys are having probs with the editor here is how to add new materials using the editor.
First select the texture file which you want to use for the mesh if you are using an existing texture then dont follow step 2 else put the dds file in your textures folder.
(1)Now open the editor select the material tab load the materials.brf file press "add" button input a name for the material u wish to create,select the shader that you want to use and enter the name of the texture file without .dds extension.(the file should be in the textures foldr).Press apply and the press "save"
(2)If you are using existing texture then go to step 3 else
select the Textures tab load the texture_names.brf file.
Enter the name of the texture file in the textbox and press"add".Now press "save" and exit the editor.
(3)Now open Lurbs brfview.load the brf file and select the mesh to which you want to attach the new material and then select the new material from the dropdownlist(it should be there if u have done step1 and 2 properly) and apply the material
That should be all.