FantasyWarrior
Hello
Do you have some scenes with water in your mod ?
And do you have this result ?
I made a simple pack for sceners, a terrain border kit for your scenes with river.
1700/1900/1800 polys.
1 installation
A : Download this
http://mountandblade.nexusmods.com/mods/5804//?
place "tb_water_resources.brf" it in warband/module/your mod/resources data
In your module ini add this line :
load_mod_resource = tb_water_resources
B : in module_scene_props (in your module system) add this before the last " ] "
Launch the build_module
It's ready!
___________________________________________________________________________
2
For place your new terrain border in your river scenes, find your scene in your module_scenes.py
ex:
("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
[],[],"outer_terrain_plain"),
And replace with :
("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
[],[],"sea_outer_terrain_2"),
It work with warband 1.134 i hope it's ok for other version it's not a problem if he dosen't work...
Now go to your river scene.
You are in a desert island
Find M1,M2,M3 object in the models windows, you have this ridiculous result
I have tried to make the model more big in openBrf but it's always the same, no problem, change the valor more big in the scale box 100/90 or 80...
It's better
Remeber: you do place the model on the scene and drag it in the terrain border place, you cannot place a 3D model directly out of the scene> on the scene and drag with "G" key.
"T" up/down
"U" turn
"invert"
"Y"
"X"
...
Place other models like (M1;M2;M3)
make some arrangements with the new terrain border and the ground
But warning with your ai_mesh and trees just the border or place the new piece of mountain better..
The final result
It's my texture a polished landscape texture for the mountain in my screens please tell me if you have a better texture of mountain like that
Good luck
Sorry for my "english"
Do you have some scenes with water in your mod ?
And do you have this result ?
I made a simple pack for sceners, a terrain border kit for your scenes with river.
1 installation
A : Download this
http://mountandblade.nexusmods.com/mods/5804//?
place "tb_water_resources.brf" it in warband/module/your mod/resources data
In your module ini add this line :
load_mod_resource = tb_water_resources
B : in module_scene_props (in your module system) add this before the last " ] "
("m1" ,0,"m1" ,"0", []),
("m2" ,0,"m2" ,"0", []),
("m3" ,0,"m3" ,"0", []),
]
("m2" ,0,"m2" ,"0", []),
("m3" ,0,"m3" ,"0", []),
]
Launch the build_module
It's ready!
___________________________________________________________________________
2
For place your new terrain border in your river scenes, find your scene in your module_scenes.py
ex:
("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
[],[],"outer_terrain_plain"),
And replace with :
("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
[],[],"sea_outer_terrain_2"),
It work with warband 1.134 i hope it's ok for other version it's not a problem if he dosen't work...
Now go to your river scene.
You are in a desert island
Find M1,M2,M3 object in the models windows, you have this ridiculous result
I have tried to make the model more big in openBrf but it's always the same, no problem, change the valor more big in the scale box 100/90 or 80...
It's better
Remeber: you do place the model on the scene and drag it in the terrain border place, you cannot place a 3D model directly out of the scene> on the scene and drag with "G" key.
"T" up/down
"U" turn
"invert"
"Y"
"X"
...
Place other models like (M1;M2;M3)
make some arrangements with the new terrain border and the ground
But warning with your ai_mesh and trees just the border or place the new piece of mountain better..
The final result
Good luck
Sorry for my "english"