[OSP][scenes resources] terrain border kit for scene with water

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FantasyWarrior

Hello

Do you have some scenes with water in your mod ?
And do you have this result ?
kGnJq.jpg
:evil:

I made a simple pack for sceners, a terrain border kit for your scenes with river.
lz0y5.jpg
1700/1900/1800 polys.

1 installation

A : Download this
http://mountandblade.nexusmods.com/mods/5804//?

place "tb_water_resources.brf" it in warband/module/your mod/resources data

In your module ini add this line :
load_mod_resource = tb_water_resources

B : in module_scene_props (in your module system) add this before the last " ] "

  ("m1" ,0,"m1" ,"0", []),
  ("m2" ,0,"m2" ,"0", []),
  ("m3" ,0,"m3" ,"0", []), 

]

Launch the build_module

It's ready!

    ___________________________________________________________________________


2

For place your new terrain border in your river scenes, find your scene in your module_scenes.py
ex:

("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
    [],[],"outer_terrain_plain"),

And replace with :
("p_castle_46",sf_generate,"none", "none", (0,0),(100,100),-100,"0x0000000420000500000334ce00001d1100003d0600000d27",
    [],[],"sea_outer_terrain_2"),

It work with warband 1.134 i hope it's ok for other version  :roll: it's not a problem if he dosen't work...

Now go to your river scene.
You are in a desert island  :mrgreen:
MlMsU.jpg


Find M1,M2,M3 object in the models windows, you have this ridiculous result  :lol:
DnxeL.jpg

I have tried to make the model more big in openBrf but it's always the same, no problem, change the valor more big in the scale box 100/90 or 80...
MC0ka.jpg

It's better  :smile:

Remeber: you do place the model on the scene and drag it in the terrain border place, you cannot place a 3D model directly out of the scene> on the scene and drag with "G" key.

"T" up/down
"U" turn
"invert"
"Y"
"X"
...

Place other models like (M1;M2;M3)
FL7gJ.jpg


make some arrangements with the new terrain border and the ground
DvHOE.jpg

But warning with your ai_mesh  and trees :???: just the border or place the new piece of mountain better..
oWl_5.jpg


The final result
SWRot.jpg
fsJCS.jpg
NL-tZ.jpg
lICY2.jpg

It's my texture a polished landscape texture for the mountain in my screens :???: please tell me if you have a better texture of mountain like that
nZV64.jpg


Good luck  :grin:

Sorry for my "english"  :mrgreen:
 
Thank you Computica, but it's just not bad.
I will try again... later  :???:
 
:shock:
I'm not a scener, but those scenes look excellent! :grin:

It says OSP, is that for both the scenes and the kit, or just the kit? I would definitely use those scenes in my mod. :smile:
 
Al_Mansur said:
Fantastic work  :smile:
I didn't know that we could place scene props outside the scene.
I sometimes like to do that with trees. Mark 50 of them and move them outside the terrain borders. That creates a good sight blocker and gives the impression of a large forrest.

@FantasyWarrior: Thanks man, that is a great improvement!
 
Thank you  :grin:

Comrade Temuzu said:
In limited amounts. It may cause the scene to crash if there are too many props outside the scene.

Damn  :???: are you sure ? i do realise some tests  (it's the "terrain border" material for the mountains... the same)
thanks  :wink:



quapitty said:
Al_Mansur said:
Fantastic work  :smile:
I didn't know that we could place scene props outside the scene.
I sometimes like to do that with trees. Mark 50 of them and move them outside the terrain borders. That creates a good sight blocker and gives the impression of a large forrest.

@FantasyWarrior: Thanks man, that is a great improvement!

I made this too for the trees !  :lol:
No problem with that for you ?

Or creat a material and a copy for this trees with "no_shader"... ?


cwr said:
:shock:
I'm not a scener, but those scenes look excellent! :grin:

It says OSP, is that for both the scenes and the kit, or just the kit? I would definitely use those scenes in my mod. :smile:

wow, sorry  :mrgreen:
yes you can use my scenes, when the mod is finished.
Take a look in the first version of the mod, you have other scenes.
click on my signature...
 
FantasyWarrior said:
I made this too for the trees !  :lol:
No problem with that for you ?
No, I never had problems with that and the scenes are used for Europe1200 without complaints.
Or creat a material and a copy for this trees with "no_shader"... ?
?? I beg you pardon, actually I don't get what you mean. That means adding new scene props??  :oops:

 
quapitty said:
FantasyWarrior said:
I made this too for the trees !  :lol:
No problem with that for you ?
No, I never had problems with that and the scenes are used for Europe1200 without complaints.

Thank you  :wink:


quapitty said:
FantasyWarrior said:
Or creat a material and a copy for this trees with "no_shader"... ?
?? I beg you pardon, actually I don't get what you mean. That means adding new scene props??  :oops:

Yes, it's that, sorry for my english  :oops:
a new prop (a copy of a tree with a new material assigned with "no shader" )
But if he work like that no problem...
 
FantasyWarrior said:
wow, sorry  :mrgreen:
yes you can use my scenes, when the mod is finished.
Take a look in the first version of the mod, you have other scenes.
click on my signature...

So your mod is OSP? That's great!!! :grin:


Just gotta learn French now... :lol:
 
cwr said:
FantasyWarrior said:
wow, sorry  :mrgreen:
yes you can use my scenes, when the mod is finished.
Take a look in the first version of the mod, you have other scenes.
click on my signature...

So your mod is OSP? That's great!!! :grin:


Just gotta learn French now... :lol:

:mrgreen:

The begin is a little bit complicated.
Just talk with all people on the boat (choose yes,yes,yes... :lol:) /go to the first battle and you are in the world map...some scenes are accessible only by a quest, or If you wish to make actual modifications to the source code for see the scenes more easily, you have the module system in option  :wink:

Wait for the enhanced version, it's better  :???:
Better scenes and more codes/scripts/resources...

all resources are not by me! you know the polished landscape models/narf/al_mansur/barabian...
 
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