Curse my cursed stinking work ethic... Ought to have known I couldn't leave it at that...
got the Swadians redone.
OK folks, if I'm going to have to completely rebrand the entire troop tree to make it work with Native Mod Compilation, then that's exactly what I'll do. This is going to only be Pike and Blade in name when I'm done but it's going to carry forward the same initial concepts of the mod -- strengthening infantry, nerfing cavalry.
So what I did with the Swdians is merge the two infantry chains. Swadian Halberdiers no longer exist and Pikemen merge back into the Footman line after T3. Instead the Swadian Footmen have sword, mace, shield and spear. I kept the Swadian Pikemen up to T3 because I only built the Swadian Footman and Militia Footman with spears, not pikes.
Since NMC has PBOD merged with it, ordering them to use the appropriate weapon (spear against cavalry, sword/mace and shield against infantry) should be a non-problem. So I didn't think a specialist unit was necessary. I left the pikemen in because someone might disagree with me lol.
I'm going to merge other semiredundant infantry chains as I find them as well and count on PBOD to allow people the versatility they want.
Compared to Swadians, Rhodoks will have heavier crossbows, and will use halberds to give their spearman line more offensive oomph, considering that it's the central focus of their build they'd better be really good at it after all. There will be also Rhodok Skirmishers and other infantry options, but they won't look quite the same, since I'll be using roughly the same unit chain but with my choice of equipment. I'm also not going to get too fussed if Rhodok and Swadian units look alike. In fact I'm going to highlight the similarities if I can do it without sacrificing the essential differences.
Also the Man at Arms upgrades directly into the Swadian Knight again. The Sarranid Horsemen will do the same with the Cataphract. I never bought the logic of doing it the other way. Always seemed to me that that was done just for the sake of doing it.
got the Swadians redone.
OK folks, if I'm going to have to completely rebrand the entire troop tree to make it work with Native Mod Compilation, then that's exactly what I'll do. This is going to only be Pike and Blade in name when I'm done but it's going to carry forward the same initial concepts of the mod -- strengthening infantry, nerfing cavalry.
So what I did with the Swdians is merge the two infantry chains. Swadian Halberdiers no longer exist and Pikemen merge back into the Footman line after T3. Instead the Swadian Footmen have sword, mace, shield and spear. I kept the Swadian Pikemen up to T3 because I only built the Swadian Footman and Militia Footman with spears, not pikes.
Since NMC has PBOD merged with it, ordering them to use the appropriate weapon (spear against cavalry, sword/mace and shield against infantry) should be a non-problem. So I didn't think a specialist unit was necessary. I left the pikemen in because someone might disagree with me lol.
I'm going to merge other semiredundant infantry chains as I find them as well and count on PBOD to allow people the versatility they want.
Compared to Swadians, Rhodoks will have heavier crossbows, and will use halberds to give their spearman line more offensive oomph, considering that it's the central focus of their build they'd better be really good at it after all. There will be also Rhodok Skirmishers and other infantry options, but they won't look quite the same, since I'll be using roughly the same unit chain but with my choice of equipment. I'm also not going to get too fussed if Rhodok and Swadian units look alike. In fact I'm going to highlight the similarities if I can do it without sacrificing the essential differences.
Also the Man at Arms upgrades directly into the Swadian Knight again. The Sarranid Horsemen will do the same with the Cataphract. I never bought the logic of doing it the other way. Always seemed to me that that was done just for the sake of doing it.