After the last devblog (Ruwa), Taleworlds proposes a very interesting mechanics that will be linked in the future with another; Dynasties.
In an interview from Wccftech to Armagan Yavuz about the Gamescom '18 Chris Wray asks him about "have children" and we find this statement (link):
Armagan: You can definitely marry in the game and have children. The timeframe will probably to too limited for some things. Eighteen years is a long time in our game, so for example how feasible it will be to be able to play as your children. You will have a family system though.
On the other hand, taking as reference the "Legacy blog 12 - The Passage Of Time" I quote you a suggestive phrase:
[...]One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.[...]
If indeed 84 days is the annual time lapse, we would find ourselves with a " matter of time " for the player within the game. Doing a basic calculation exercise, if we proposed to have offspring from day 1 of our experience in Bannerlord; it would take 840 days (see Ruwa) to get an in-game answer. And therefore, 1512 days (considering 18 as of legal age -within the game) to get an autonomous npc within our clan with the potential to be elgible in the long term.
What do you think about it?
Is it plausible that Taleworlds is rethinking the time scale so that the application of dynasties is a feasible option?
In an interview from Wccftech to Armagan Yavuz about the Gamescom '18 Chris Wray asks him about "have children" and we find this statement (link):
Armagan: You can definitely marry in the game and have children. The timeframe will probably to too limited for some things. Eighteen years is a long time in our game, so for example how feasible it will be to be able to play as your children. You will have a family system though.
On the other hand, taking as reference the "Legacy blog 12 - The Passage Of Time" I quote you a suggestive phrase:
[...]One major change from Warband is how time progresses; the yearly cycle has been shortened to twelve weeks, which adds more importance to the changing seasons and ageing of characters.[...]
If indeed 84 days is the annual time lapse, we would find ourselves with a " matter of time " for the player within the game. Doing a basic calculation exercise, if we proposed to have offspring from day 1 of our experience in Bannerlord; it would take 840 days (see Ruwa) to get an in-game answer. And therefore, 1512 days (considering 18 as of legal age -within the game) to get an autonomous npc within our clan with the potential to be elgible in the long term.
What do you think about it?
Is it plausible that Taleworlds is rethinking the time scale so that the application of dynasties is a feasible option?