Dantelh
Michadr it happened again.
It shouldn't be, the script is pretty clear...I managed to get Hyk back with savegame editor. From what I have seen there, Hyk(while lost) has correctly set slot_troop_occupation and slot_troop_cur_center (I assume thats why Traveller can point you to his whereabouts). I think you fail to actually populate him in tavern. Might be connected to his special appearance in special start scenario?
(try_for_range, ":companion_candidate", companions_begin, companions_end),
(troop_slot_eq, ":companion_candidate", slot_troop_occupation, 0),
(troop_slot_eq, ":companion_candidate", slot_troop_cur_center, "$current_town"),
(neg|troop_slot_ge, ":companion_candidate", slot_troop_prisoner_of_party, centers_begin),
(this_or_next|neq, ":companion_candidate", "trp_npc13"),
(eq, "$backstory", 1),
(set_visitor, ":cur_entry", ":companion_candidate"),
(val_add, ":cur_entry", 1),
(try_end),
Well, that explains it.backstory is set to 61
Yes it's been reported. Should have it fixed for 1.0does anyone report that pathfinding in 3rd legion fort is broken after venetorian quest?
when you do the quest troops spawn inside fort near bridge and have no problem with crossing that bridge, but when fort is transform into venetorian castle, then situasion is change - when besige it, troops spawn outside palisade and cannot find the way to the fort - run to the left and stuck by little river, 'follow me' working for some of them, but on the end they stuck by bridge, can't cross it...
Yeah, it fascinates me too. Not sure if renaming the thread would have an actual effect though when they aren't reading anyway.How fascinating it is that people will spend two minutes making a decent bug report with pictures but won't spend two second checking if they're posting in right place.