Official 3D art thread - Warband

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For what I see there's an inconsistency in polygon density, for example, the lamp is too detailed compared to the rest of the object, or vice-versa.

But then, you haven't showed the mesh nor said what's the object supposed to be.
 
It is a Hobbit hole  :lol:
smf7.jpg

Hm an other question, the mesh need to be close to be nice in openbrf ? Because mine is not.

21sc.jpg
 
Well, you have n-gons all over your model, at least make them quads before exporting.

What I said about mesh density still stands, I suggest you to search for good practices in mesh topology, Google is your friend, don't be afraid of finding stuff on your own.
 
Very good likeness, except that in your reference, all of the grey stone (and some missing detal on the main door) is red and the corners of the keep are rounded.

I wonder about the wafer thin stones. I would expect those doorways to be about the same depth as the height of a stone block.

You might also want to get some less smudgy textures and take another look at getting all of the UVs to match.
 
Austro said:
Barrel!

700 Triangles


https://dl.dropboxusercontent.com/u/12243880/Klondike%20Renders/realbarrel.jpg

If you look 2 hoops down, 3 staves from the left, you will notice a problem with the normal.

I'm also confused about what's happening at the top. Do the thicknesses of the wood and metal vary for some reason? The bands should sit on top of the staves, which should have a continuous curvature, so they have to be thin unless you want to give them geometry. Is there a reason for the very small planks on top?

I also wonder about those rivets:

a. Should they ever be in the cracks between staves?
b. Isn't the main point of them to hold strips together in circular shape? Your bands seem to be seamless.
 
Finished the barrel:


https://dl.dropboxusercontent.com/u/12243880/Klondike%20Renders/barrel3.jpg


and made a crate


https://dl.dropboxusercontent.com/u/12243880/Klondike%20Renders/screenshot000%20%285%29.png
 
SacredStoneHead said:
It's looking really good, you're putting some serious love into the details.

Curious to see more of its development.

thanks, I'm glad that you see it.
I made also a pair of caligae, but again they aren't sculpted, I'm not good as Austro  :razz:
s42mg5.jpg
 
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