Bloc said:Is that too ?
Maroon said:Here's a blade I made for the Nord Invasion mod. It's a weapon with a blue specular map, so when light falls on the blade, it reflects blue.
The only difference between the lower 2 screenies is the way I was facing, so it should show how much the blueness depends on light pretty well.
It's not amazing, I know, but it's my first model, so don't judge me too harshly!
Also, I have had a look around, and I can't really find a guide showing how to make a scabbard for a sword, and I myself have no idea how to do it. Anyone who can link me one, or give me a brief idea how to do it? Using Wings btw, if that matters.
TomW426 said:Maroon said:Here's a blade I made for the Nord Invasion mod. It's a weapon with a blue specular map, so when light falls on the blade, it reflects blue.
The only difference between the lower 2 screenies is the way I was facing, so it should show how much the blueness depends on light pretty well.
It's not amazing, I know, but it's my first model, so don't judge me too harshly!
Also, I have had a look around, and I can't really find a guide showing how to make a scabbard for a sword, and I myself have no idea how to do it. Anyone who can link me one, or give me a brief idea how to do it? Using Wings btw, if that matters.
It's alright, but instead of making a blue s
Specular map, which could mess it a bit, stick to greyscale shades and make the SpecRGB blue a few higher than red and green. (In OpenBRF)
McCullxch said:Here is my first attempt at modelling:
I understand that it is not great, but I'm sure I can improve if I keep practicing.
If anyone is willing to maybe give me some pointers and what-not that'd be great as I would like to take modelling a bit more seriously and attempt more in-depth objects.
amilus said:Hello. I've come here for advice about two swords I'm currenty working on. I was going to do UVW unwarpping, but I'm afraid a bit, that I'll miss something that should be corrected. For example, after getting them ingame I've found that a handguard in a second model needs some adjustment or otherwise part of it will "sink" into armored gloves (which are quite large and bulky). Do you see anything that may cause problems like that? Other suggestions are also welcome.
Maroon said:When you've made a texture, you can still edit the model all you like, the texture will adjust itself to it. Don't edit it too much, though, or else the texture will look a bit distorted.
amilus said:Hello. I've come here for advice about two swords I'm currenty working on. I was going to do UVW unwarpping, but I'm afraid a bit, that I'll miss something that should be corrected. For example, after getting them ingame I've found that a handguard in a second model needs some adjustment or otherwise part of it will "sink" into armored gloves (which are quite large and bulky). Do you see anything that may cause problems like that? Other suggestions are also welcome.
amilus said:They are not for a mod, at least not at the moment. The first one has 824 faces and the second one 1056. I know its quite a lot, but I'm going to create at least 4 additional LODs.