theAthenian
That looks superb.
Oh makes sence.Soil said:Quads are easier to work with but most engines can only handle tris, that's why people usually keep things as quads until they finally export it to the format they use for the game.
Ikaguia said:almighty banhammer
48 faces not triangulated
100 faces triangulated
Anybody know a free program to make normalmaps, speculamaps and all those things?
Triangles are the most basic, 3d, polygonal form. (Only 3 vertices.) Quads are easy but tris are infinitely more valuable to work with.ilovemyhedgehog said:Whats better for rigging triangles or quads? Or does it not matter?
I love it.rgcotl said:[/spoiler]