Official 3D art thread - Warband

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Jarvisimo said:
Sherlock Holmes said:
On the p3d it seems like you need a better normal map.
How so? Because the blade doesn't look sharp?
Yes, I know. I don't know how to fix it in p3D, and OpenBRF isn't displaying normal maps at all!

Like the scratches aren't deep and stuff, doesn't look real like some other models. How do you make your normal, and i have no idea what's wrong with Brf, give it a good slap!

EDIT: How much is the poly count?
 
@Jarvy, I quite like it, it fits with the urukhai in my opinion  :grin:

Anyway spent a bit more time on the osp plate armour I am working on, think I have finally fixed the normal map
although the chainmail isnt brilliant, it looks streched because of the rigging and the alpha bit at the bottom clips with the sleeves sometimes  :neutral:

hcf7.png
 
The overall effect is lovely, and the plate looks beautifully done, but the chainmail really ruins the piece. Might be worth trying to find a less messy texture/rig solution.
 
Excuse my lack of knowledge if I am wrong, but the solution proposed for my problem is not quite what I am looking for, as it requires, from my point of understanding, the creation of a new texture file.

http://forums.taleworlds.com/index.php/topic,20178.msg6722610.html#msg6722610

Anybody else able to suggest a good way to solve this?  :???:
 
A Rare Civil War Cutlass pistol made for FSE's upcoming Civil War game, Wood texture needs some work (Quite a bit)

qj45.jpg


600 Polys / 1761 Tris


Referance Picture

images
 
http://p3d.in/Tdiv8

Rohan longsword. 238 polies.
Critique? :smile:

I followed Volkonski's advice and have tried to make it more metallic looking, however I think he said that about the Uruk swords as they're supposed to be meaner and darker and more battered.
 
Tom426 said:
A Rare Civil War Cutlass pistol made for FSE's upcoming Civil War game, Wood texture needs some work (Quite a bit)

qj45.jpg


600 Polys / 1761 Tris


Referance Picture

images

Why would you make an item for a game that hasn't even been released yet?  :???:
 
Jarvisimo said:
http://p3d.in/Tdiv8

Rohan longsword. 238 polies.
Critique? :smile:

I followed Volkonski's advice and have tried to make it more metallic looking, however I think he said that about the Uruk swords as they're supposed to be meaner and darker and more battered.

Blades too thick, I couldnt tell where the actual cutting edge was.
 
And normalmap for the blade of something crude as an orc blade is ok, but I don't think it looks good in a supposedly polished sword.

Protip: don't use normalmap roughness on polished or varnished surfaces.
 
Try looping your gif, looks a lot smoother..  :grin:

(Hypocritical me failed at looping the particle effects at my profile pic..)
 
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