Ikaguia said:I already shortened it a bit...
["barbut_helmet", "Barbut", [("barbut",0),("barbut_inv",ixmesh_inventory)], itp_type_head_armor|itp_attach_armature|itp_merchandise, 0, 469, weight(2.75)|abundance(100)|head_armor(45)|body_armor(0)|leg_armor(0)|difficulty(8), imodbits_plate ],
LoDs work fine with multi-meshes, they just need to be named along the lines of 'model.lod1' and 'model.lod1.2' ect.ealabor said:I reckon i'll take a look at multimeshing to resolve the issue.
I would suspect that the first mesh won't be distorted so long as it doesn't collide with the 'head box', regardless if further meshes do?
I've never been big on multimeshing though, since I can't quite seem to figure out how/if lods work with them.
Well, regardless thanks you two for the help.
Rigadoon said:First time using a spec map, not really good at using it. Any suggestions are appreciated.
And uh, can anyone tell me what classification this sword would be in?
Rigadoon said:First time using a spec map, not really good at using it. Any suggestions are appreciated.
And uh, can anyone tell me what classification this sword would be in?
thats a gorgeous normal map Elaborealabor said:I am having some issues with a mesh distorting in game, which is first i've ever seen of it -
It's triangulated, so i'm not sure wtf is causing it. It shows up fine elsewhere including BRF:
Disregard the texture as it's still wip and being added to/ refined, so i'm not looking for feedback there.
Can't figure out wtf is up with the mesh.
If you are sure you didn't rigged the helmet, it is probably because of the "fit to face" command at it's tupple at module_items.ealabor said:I am having some issues with a mesh distorting in game, which is first i've ever seen of it -
It's triangulated, so i'm not sure wtf is causing it. It shows up fine elsewhere including BRF:
Disregard the texture as it's still wip and being added to/ refined, so i'm not looking for feedback there.
Can't figure out wtf is up with the mesh.
Darken the blade so it doesn't shine like a lightsaber. Second, don't make the spec map that intense.Rigadoon said:First time using a spec map, not really good at using it. Any suggestions are appreciated.
And uh, can anyone tell me what classification this sword would be in?