normal maps not working on terrain borders?

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Is it me or does the material for the new terrain borders doesn't read the normal map assigned? if so it's not a game breaking bug but it would be a shame to leave it how is it now.
 
BrustwarzenLenny said:
For me everything is fine with the terrainborders' normalmaps.
Could you please post a screenshot?
And your rgl_config, please.
5upztk.jpg

Code:
Starting new log file.
 Version:  1.163 
 
-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Phenom(tm) II X4 B45 Processor (AuthenticAMD)
 - L1 cache size: 64K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt 
 - Number of CPUs: 4 ( Speed: ~3110MHz / ~3110MHz / ~3110MHz / ~3110MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon R7 200 Series
 - Texture Memory: 1769 ( Available Texture Memory: 1745 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  Viking 
 Unrecognized Module_info directive =  supports_directx_7 . Skipping.
 Num Hints =  12 
 Setting Map Min X =  -257.903931 
 Setting Map Max X =  281.758240 
 Setting Map Min Y =  -281.854553 
 Setting Map Max Y =  290.571899 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  1.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  2.000000 
 Setting damage_interrupt_attack_treshold =  3.000000 
 Setting damage_interrupt_attack_treshold_mp =  3.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.500000 
 Setting armor_reduction_factor_against_cut =  1.000000 
 Setting armor_reduction_factor_against_pierce =  0.500000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  1.900000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Loading Module Resource  La_Grandmasters_Shaders 
 Loading Module Resource  test 
 Loading Module Resource  shaders 
 Loading Module Resource  textures 
 Loading Module Resource  vc_textures 
 Loading Module Resource  vc_materials 
 Loading Module Resource  materials 
 Loading Module Resource  materials_face_gen 
 Loading Module Resource  vc_bodies 
 Loading Module Resource  uimeshes 
 Loading Module Resource  meshes_face_gen 
 Loading Module Resource  helpers 
 Loading Module Resource  vc_map_objects 
 Loading Module Resource  vc_map_iconchars 
 Loading Module Resource  particle_meshes 
 Loading Module Resource  skeletons 
 Loading Module Resource  grass_meshes 
 Loading Module Resource  plant_meshes 
 Loading Module Resource  object_meshes 
 Loading Module Resource  object_bodies 
 Loading Module Resource  goods_meshes 
 Loading Module Resource  item_meshes1 
 Loading Module Resource  arabian_castle 
 Loading Module Resource  food 
 Loading Module Resource  village_houses 
 Loading Module Resource  village_houses_a 
 Loading Module Resource  village_houses_b 
 Loading Module Resource  interiors_a 
 Loading Module Resource  interiors_b 
 Loading Module Resource  interiors_c 
 Loading Module Resource  arena 
 Loading Module Resource  castle_a 
 Loading Module Resource  dungeon 
 Loading Module Resource  stone_houses 
 Loading Module Resource  snowy_houses 
 Loading Module Resource  castle_b 
 Loading Module Resource  square_keep 
 Loading Module Resource  vc_pictures 
 Loading Module Resource  user_interface_b 
 Loading Module Resource  user_interface_c 
 Loading Module Resource  scene_encounter_spot 
 Loading Module Resource  interior_thirsty_lion 
 Loading Module Resource  houses1 
 Loading Module Resource  wall_meshes1 
 Loading Module Resource  town_houses 
 Loading Module Resource  doors 
 Loading Module Resource  churches 
 Loading Module Resource  town_houses_b 
 Loading Module Resource  castle_c 
 Loading Module Resource  castle_d 
 Loading Module Resource  castle_e 
 Loading Module Resource  castle_f 
 Loading Module Resource  castle_g 
 Loading Module Resource  castle_h 
 Loading Module Resource  castle_i 
 Loading Module Resource  viking_houses 
 Loading Module Resource  fake_houses 
 Loading Module Resource  town_houses_c 
 Loading Module Resource  particles_2 
 Loading Module Resource  prisons 
 Loading Module Resource  prisons_b 
 Loading Module Resource  vc_terrain_borders 
 Loading Module Resource  skyboxes 
 Loading Module Resource  new_skyboxes 
 Loading Module Resource  object_b 
 Loading Module Resource  destroy 
 Loading Module Resource  vc_trees 
 Loading Module Resource  grass_meshes_b 
 Loading Module Resource  interiors_steppe 
 Loading Module Resource  town_houses_d 
 Loading Module Resource  horses_b 
 Loading Module Resource  ani_horse_mounted 
 Loading Module Resource  deneme2 
 Loading Module Resource  horse_skeleton 
 Loading Module Resource  tableau_shields 
 Loading Module Resource  instruments 
 Loading Module Resource  simple_primitives 
 Loading Module Resource  ani_man_walk 
 Loading Module Resource  ani_death 
 Loading Module Resource  ani_stand_guardsman 
 Loading Module Resource  ani_human_mounted 
 Loading Module Resource  ani_lady_stand 
 Loading Module Resource  ani_poses 
 Loading Module Resource  ani_man_cheer 
 Loading Module Resource  ani_stand_onhorse 
 Loading Module Resource  ani_strikes 
 Loading Module Resource  ani_equip_arms 
 Loading Module Resource  ani_run_p 
 Loading Module Resource  ani_run_forward_left_right 
 Loading Module Resource  uni_strikes3 
 Loading Module Resource  ani_walk_sideways 
 Loading Module Resource  ani_run_sideways 
 Loading Module Resource  ani_stand 
 Loading Module Resource  ani_crouch_down 
 Loading Module Resource  ani_low_walk 
 Loading Module Resource  ani_turn_man 
 Loading Module Resource  ani_lancer 
 Loading Module Resource  ani_attacks 
 Loading Module Resource  ani_kicks 
 Loading Module Resource  ani_walk_backward 
 Loading Module Resource  ani_run_lookingsides 
 Loading Module Resource  ani_defends 
 Loading Module Resource  ani_walk_lookingsides 
 Loading Module Resource  ani_jump 
 Loading Module Resource  ani_wedding 
 Loading Module Resource  arabian_props 
 Loading Module Resource  uni_jump 
 Loading Module Resource  uni_stances 
 Loading Module Resource  uni_equip 
 Loading Module Resource  uni_strike 
 Loading Module Resource  uni_throws 
 Loading Module Resource  uni_fistswing 
 Loading Module Resource  uni_lord_stand 
 Loading Module Resource  uni_defence 
 Loading Module Resource  uni_sideways 
 Loading Module Resource  dart 
 Loading Module Resource  rock 
 Loading Module Resource  raw_materials 
 Loading Module Resource  gauntlets_new 
 Loading Module Resource  bride_dress 
 Loading Module Resource  ui_server_filter 
 Loading Module Resource  ship 
 Loading Module Resource  arabian_houses 
 Loading Module Resource  object_c 
 Loading Module Resource  arabian_village 
 Loading Module Resource  valleyProps 
 Loading Module Resource  workshops 
 Loading Module Resource  barrier_primitives 
 Loading Module Resource  town_houses_e 
 Loading Module Resource  wb_mp_objects_a 
 Loading Module Resource  vc_arcosyflechas 
 Loading Module Resource  bry_banners 
 Loading Module Resource  bry_banners_default 
 Loading Module Resource  bry_battlebanners 
 Loading Module Resource  bry_flags_vertical 
 Loading Module Resource  vc_iconos 
 Loading Module Resource  bry_pic_mesh 
 Loading Module Resource  core_ui_meshes 
 Loading Module Resource  command_cursor 
 Loading Module Resource  vc_shields 
 Loading Module Resource  vc_shields_tableau 
 Loading Module Resource  vc_tunics 
 Loading Module Resource  vc_tunics2 
 Loading Module Resource  vc_tunics3 
 Loading Module Resource  vc_tunicsbasic 
 Loading Module Resource  vc_tunicsbasic_female 
 Loading Module Resource  vc_hoodtunics 
 Loading Module Resource  vc_gambesons 
 Loading Module Resource  vc_gambesons2 
 Loading Module Resource  vc_armors 
 Loading Module Resource  vc_armors2 
 Loading Module Resource  vc_cloaks 
 Loading Module Resource  vc_clerics 
 Loading Module Resource  vc_female_dresses 
 Loading Module Resource  vc_shoes 
 Loading Module Resource  vc_swords 
 Loading Module Resource  vc_helmets 
 Loading Module Resource  vc_axes 
 Loading Module Resource  vc_native 
 Loading Module Resource  vc_props 
 Loading Module Resource  vc_props2 
 Loading Module Resource  vc_props3 
 Loading Module Resource  vc_props_new_houses 
 Loading Module Resource  vc_sea_battle 
 Loading Module Resource  vc_spears 
 Loading Module Resource  dedal_anims 
 Loading Module Resource  vc_hoods 
 Loading Module Resource  vc_shields2 
 Loading Module Resource  vc_swords2 
 Loading Module Resource  vc_food 
 Loading Module Resource  vc_tradeitems 
 Loading Module Resource  vc_knifes 
 Loading Module Resource  vc_horses 
 Loading Module Resource  La_Grandmasters_map_text 
 Loading Module Resource  vc_shields_basic 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party 
 WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch 
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  80596 
 Finished All...
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 launch complete.
 Entry points for scene 764 : 0 54 57 56 55 53 52 51 50 49 48 61 62 63 59 60 40 42 41 34 35 33 32 31 30 64 45 
Total entry points for scene 764 : 27 
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 vdt_regular discard_buffer()
 
kalarhan said:
not sure if its related to your issue but you are playing a older version of the game, as your log shows: Version:  1.163

Warband is now version 1.165 and soon to be 1.166.
Viking Conquest is 1.02, with a 1.03beta.

If you use Steam you can try the beta: http://forums.taleworlds.com/index.php/topic,322894.0.html

Maybe a simple update would solve it.

Cheers

I waited to finish the single player story before updating to avoid problems but I will let you know if this solve the problem.
Thanks for now.
 
Fedeita, you were actually right!

The terrainborders' shader got broken. On first sight I didn't notice that,
as I had some shadows implemented on the diffuse-texture already and this matches
with the normalmaps effect under cetain light-conditions. But on second sight,
I noticed the shadows stoped moving with changing sunlight, so the normalmap really
has no effect anymore.

We're fixing this issue - thanks a lot for making me aware of it :wink:
 
No problem, I'm glad to help :grin:
I thought it was a shame to leave them as they are since they look very good on openbrf, now you can close this thread.
 
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