No voice communication in game

Users who are viewing this thread

578 said:
[SOTR] Roy said:
But battle isn’t limited to low sizes. Battle can be as many as a server can hold, whereas skirmish is limited.

Competitive implies 6v6 or 8v8 would be the normal. I have said it before, it's almost like you selectively forget certain parts of my posts lol.

Why would tiny teams where individual skill is paramount (something you stated yourself) benefit more from VOIP than large teams? I used to be in an NW regiment that had close to 100 members, and as for all NW regiments Teamspeak was vital. You can't rely on reading your ally's movements or experience of what they will do when there are many dozens of you, but you can get by with that experience and teammate familiarity when the teams are very small.
 
DanAngleland said:
578 said:
[SOTR] Roy said:
But battle isn’t limited to low sizes. Battle can be as many as a server can hold, whereas skirmish is limited.

Competitive implies 6v6 or 8v8 would be the normal. I have said it before, it's almost like you selectively forget certain parts of my posts lol.

Why would tiny teams where individual skill is paramount (something you stated yourself) benefit more from VOIP than large teams? I used to be in an NW regiment that had close to 100 members, and as for all NW regiments Teamspeak was vital. You can't rely on reading your ally's movements or experience of what they will do when there are many dozens of you, but you can get by with that experience and teammate familiarity when the teams are very small.


Competitive modes in the sense of adapting to esports will never go over a small scale group. Because that is the perfect balance of individual skill in combination with numbers and tactics. Anything big will overshadow individual skill in favor of zergs. I dont care about NW at all tbh, it was always boring and dumbed down compared to warband so I never played it nor liked it.
 
The NWL was quite competitive, though I will agree NW seemed more dumbed down, due to the lack of customization and classes, though it was sort of necessary for the period.
 
No one has yet to say why an opt-in system wouldn't work. People are just bashing on about "having to mute all" when the solution is right there in front of you.

Proximity chat would be awesome and **** anyone who says otherwise.
 
FBohler said:
Yeah sure we need to choose between good game and simple straight forward feature.
There's always this compromise between voice chat and AI  :facepalm: :lol:

I'd like to see you implement voice chat. Sounds easy to make according to you they should probably hire you since it looks so easy.
 
[SOTR] Roy said:
That's the main thing, they could implement this system, or spend their time doing something that is actually beneficial towards the game.

This would be a fair point if TW had to make a choice between two options that require similar expertise and personnel. VoIP is a feature that lies closest to server communication and performance issues. Therefore, the people who work on this feature are specialised in netcoding, security, and other server communication features. It's is highly likely that TW hired several developers specifically for that kind of work. If you honestly think that creating a voice system is a time sink that causes other features to be left behind, what kind of features would those be? Marginal improvements in server performance? AI engineers, modellers, singleplayer scripters, and all other fields of development have literally nothing to do with VoIP, so there is no other feature that would be scrapped in favour of a VoIP system.

VoIP is a great feature that extends the longevity of multiplayer by allowing players to bond over the game while in the game, without having to go through the process of downloading a third party application, finding a server to join with that application, and hoping to find someone else who went through the same trouble. It also breathes some much needed character into Bannerlord's multiplayer (Lord knows all other character building options are gone), can be used to significantly improve RP elements in the game, which are some of the most popular elements that ensure that Warband even still lives (which you should know since you claim to lead clans in PW).

Literally the only arguments I have seen against this feature are "but I don't like listening to others", which is why you can opt out of voice, and "but it means other stuff doesn't get done", which is based on a false assumption as I just explained. Why are we still arguing about this?
 
[SOTR] Roy said:
Younes123 said:
They better fix their game before even getting voice communication
That's the main thing, they could implement this system, or spend their time doing something that is actually beneficial towards the game.

You are not a developer, you have no idea how resource splitting works and you should stop posting instead of acting like a developer overlord trying to tell them how to do their job.
 
FBohler said:
Yeah sure we need to choose between good game and simple straight forward feature.
There's always this compromise between voice chat and AI  :facepalm: :lol:
Do you understand how time works? Time is a resource, just like a budget. Spending time working on something means you are not spending that time working on something else. And saying "there are different teams working on different stuff" is a redundant argument due to that team spending time on this when they could be working on something else.

Younes123 said:
FBohler said:
Yeah sure we need to choose between good game and simple straight forward feature.
There's always this compromise between voice chat and AI  :facepalm: :lol:

I'd like to see you implement voice chat. Sounds easy to make according to you they should probably hire you since it looks so easy.
This is a rather weak argument due to the fact that it isn't his job. He was not hired by Taleworlds, he did not sign up to be a developer. This would be like saying the shareholders of a company should just make their own company because the company they are invested in is doing poorly. "Oh if its so easy you do it!" But that's not their job. Their job is to criticize the company when they are doing wrong. Similarly, we, as the customers, have a vested interest in the game and want what's best for it, and thus are more than allowed to voice our opinions. It's not our jobs to fix/create the game. It's our "job" if you will, to criticize the game to make the best game possible, it's Taleworlds job to fix/create it.

578 said:
[SOTR] Roy said:
Younes123 said:
They better fix their game before even getting voice communication
That's the main thing, they could implement this system, or spend their time doing something that is actually beneficial towards the game.

You are not a developer, you have no idea how resource splitting works and you should stop posting instead of acting like a developer overlord trying to tell them how to do their job.
How do you know that I have no idea about a certain thing? You don't know anything about be past my responses on this forum. For all you know, I could know everything there is to know about resource splitting, or not. You have no clue, so you really shouldn't speak out of your ass like that when you know nothing about me. As for the rest of it, see above quote responses.
 
Younes123 said:
FBohler said:
Yeah sure we need to choose between good game and simple straight forward feature.
There's always this compromise between voice chat and AI  :facepalm: :lol:

I'd like to see you implement voice chat. Sounds easy to make according to you they should probably hire you since it looks so easy.
This is a rather weak argument due to the fact that it isn't his job. He was not hired by Taleworlds, he did not sign up to be a developer. This would be like saying the shareholders of a company should just make their own company because the company they are invested in is doing poorly. "Oh if its so easy you do it!" But that's not their job. Their job is to criticize the company when they are doing wrong. Similarly, we, as the customers, have a vested interest in the game and want what's best for it, and thus are more than allowed to voice our opinions. It's not our jobs to fix/create the game. It's our "job" if you will, to criticize the game to make the best game possible, it's Taleworlds job to fix/create it.

That was supposed to be taken with a slightly sense of sarcasm if you didn't notice.

 
Way to fully ignore my response.
And saying "there are different teams working on different stuff" is a redundant argument due to that team spending time on this when they could be working on something else.
Again, please name anything else that a network/server development team should rather work on.
 
Younes123 said:
Younes123 said:
FBohler said:
Yeah sure we need to choose between good game and simple straight forward feature.
There's always this compromise between voice chat and AI  :facepalm: :lol:

I'd like to see you implement voice chat. Sounds easy to make according to you they should probably hire you since it looks so easy.
This is a rather weak argument due to the fact that it isn't his job. He was not hired by Taleworlds, he did not sign up to be a developer. This would be like saying the shareholders of a company should just make their own company because the company they are invested in is doing poorly. "Oh if its so easy you do it!" But that's not their job. Their job is to criticize the company when they are doing wrong. Similarly, we, as the customers, have a vested interest in the game and want what's best for it, and thus are more than allowed to voice our opinions. It's not our jobs to fix/create the game. It's our "job" if you will, to criticize the game to make the best game possible, it's Taleworlds job to fix/create it.

That was supposed to be taken with a slightly sense of sarcasm if you didn't notice.
Well, I've seen this argument a lot over these forums when somebody criticizes something, and the response is "well if you are so good at x then you do it", that argument just needed to be dealt with.

Maroon said:
Way to fully ignore my response.
And saying "there are different teams working on different stuff" is a redundant argument due to that team spending time on this when they could be working on something else.
Again, please name anything else that a network/server development team should rather work on.
Have them work on optimizing the multiplayer servers, or get rid of them. If as you say they were hired specifically for this task, then they are not needed if the task is removed. Not saying the task is removed, if it is, there's no need for somebody to implement a task that is no longer happening.
 
Sorry but I just fail to see your point, Roy. Your argument is that creating a voice communication system would cost too much time and would come at the cost of something else, such as server performance? Even though we don't know who is working on this feature and what they would otherwise do? Why are you so vehemently against voice?
 
Maroon said:
Sorry but I just fail to see your point, Roy. Your argument is that creating a voice communication system would cost too much time and would come at the cost of something else, such as server performance? Even though we don't know who is working on this feature and what they would otherwise do? Why are you so vehemently against voice?
Well that is just a separate, smaller point, not my main argument. These are my three main quarrels with it:

1. For large battles (more than 15 people on a team), it will be a ****fest of screaming children and nazi music. Lower player levels like skirmish mode are fine, but a 100 v 100 siege would be a disaster for this. You couldn't hear yourself think, and everybody will mute everybody, thus invalidating the point for the system. You may keep your friends unmuted, but why not at that point just go to a discord or ts?
2. Comms for clans/guilds need to be heavily disciplined, at the very least able to mute or ban somebody. This is not possible in game, unless you were an admin on a server.
3. Screaming and blasting music will turn new players off from the game, or at the very least, they won't take it seriously, thus screaming more, thus continuing the vicious cycle.
 
Okay, in theory I get your points, but in practice I've never seen that happen. I've played several games in the past that had VoIP in game and none of them had those issues.
Holdfast is a game that has large battles with up to 200 players I think? VoIP gets messy with that many players, true, but most people embrace it and see it as a positive side to the game.
In my eyes voice comms are a great addition when it has the following caveats:
[list type=decimal]
[*]Voice is on by default, but uses push to talk, and can be disabled entirely by players and by servers. If a server has it disabled, no voice whatsoever on the server.
[*]Voice is proximity based, so you can't hear people shout from across the map.
[/list]
I think it's still a fair point that people will take the game less seriously, especially on larger servers. However, I also think that's already the case in Warband. If you take a look at the largest public servers in NW and Native, you'll see that it's filled to the brim with yelling children and nazism already. Those people don't need need voice comms, unfortunately. So while voice comms would probably make that even more prevalent, I also think that it would reinforce more positive servers and communities.

Additionally:
[SOTR] Roy said:
2. Comms for clans/guilds need to be heavily disciplined, at the very least able to mute or ban somebody. This is not possible in game, unless you were an admin on a server.
Yeah, voice comms for clans or guilds will probably take place out of game regardless. That tends to happen in games with voice too, because like you said there's usually a lot less you can do with in game chat as a group, so you need a third party app to really have full control.
 
Again, voice comms are a great tool for most players, but every doom and gloom antisocial kid wants it off nowdays because of their imaginary idea that most people will misuse it. Stop acting like our dad, if you don't want voice comms, don't use them. You are literally fighting with pitchfork and fire against a very standard tool in modern competitive games, are you okay dude?
 
Back
Top Bottom