Only at a glance, because the gloomy atmoshpere would bring an increased sense of loss and decay, without adding any actual wear or damage beyond surface cosmetics. And in a place that is worn down through use, not left deserted to decay, that'd not be an entirely appropriate type of "damage" anyways... damage wouldn't show so much in crumbling ruins and neglect, but in the makeshift repairs in their place.
It is as Adorno said, anything substantial would have to come through new scene elements that'd have to be specifically created for that purpose.
With the materials at hand, this is a splendid job, and I look forward to exploring it once it's found its way into a release.