On behalf of my fellow map-makers I would like to suggest an idea to the Clan leaders in Mount & Blade Warband that have at least participated in a few scrims.
I've noticed in a couple of the scrims I've had with different clans, nobody likes to play with Custom maps in fear of unbalance, inequality, secret hide-out spots, and more. But if you noticed, some.. If not all maps created by Taleworlds are a little off-balanced. Not to mention that they may have some glitchy spots, not enough detail in some places, and not enough maps like Nord Town, Port Assault, and Village. The Random Plains maps we scrim on have very ridiculous terrain. Like some maps have a lot of tall, small hills that is a pain for some players to move around in. Sometimes a team will spawn on top of a very large hill, while the other starts on the bottom. I would also like to give the map-makers in the community a chance to present scrim-able custom maps that other clans would normally turn away their noses too, just because they never played on that map.
"So what is your big idea, Sly?"
I would like the map-makers in this community to create a few very balanced maps to present to the clan leaders on a scheduled date. The clan leaders will then run through the collection of maps to vote if the map is approved or not approved for scrims.
The clan leaders will create a set of rules that the map-makers MUST abide too, if their maps are to be submitted.
Example-
1. No glitched spots
2. No traps
3. Spawns must at least be 25 seconds away from each other Updated
4. Map must be usable for all classes
5. Map is limited to 400kb maximum Updated
And so on forth..
If map-makers need to test their maps before presenting to the clan leaders of M&B:W, you can visit the site www.cegmb.englishboard.net to speak with Deaf Blind Dave, or a fellow mapper like me to host a server and test your map out along with a couple of other people to help find glitches (GK members most of the time).
Please, discuss.. I'll be happy enough to answer questions. If you are a clan member who is reading this, please direct your clan leader to this thread.
I've messaged some of the clan leaders in hopes that they will respond to this thread. I was thinking about posting a message in the Nordous Guild area, but I'm afraid it will count as spam.
Clans in support-
Testing will begin Sometime in October or when we get enough maps Updated
For those who want to submit their maps. Please send me a copy of your map's scene, script, string, and SCO file in a compressed file (zip file) to [email protected] for reviewing
Procedures-
The gathered Leaders and I on a server hosted by me will review through each map. (map-makers and members of clans are welcome to participate as well)
The first step for each map will be began with eye-balling for a minute or two.
The second step involves doing a quick search for glitches or objects out of place. (if glitches or sketchy objects are found the map may be automatically denied until problem is fixed)
The third step, which is optional, will be a play-test for a round or two depending on how much time we have.
The fourth step is the final decision on whether we keep the map or not. We discuss what we like about it, and what we don't like about it. If a clan leader says no, no matter how trollish or critically constructed it is, it will be acknowledged and the map will be denied.
And the cycle repeats itself. We can not guarantee that every map will pass as scrim-able. It could be likely that every map will be denied.
Remember, we are only going over BATTLE maps.
I've noticed in a couple of the scrims I've had with different clans, nobody likes to play with Custom maps in fear of unbalance, inequality, secret hide-out spots, and more. But if you noticed, some.. If not all maps created by Taleworlds are a little off-balanced. Not to mention that they may have some glitchy spots, not enough detail in some places, and not enough maps like Nord Town, Port Assault, and Village. The Random Plains maps we scrim on have very ridiculous terrain. Like some maps have a lot of tall, small hills that is a pain for some players to move around in. Sometimes a team will spawn on top of a very large hill, while the other starts on the bottom. I would also like to give the map-makers in the community a chance to present scrim-able custom maps that other clans would normally turn away their noses too, just because they never played on that map.
"So what is your big idea, Sly?"
I would like the map-makers in this community to create a few very balanced maps to present to the clan leaders on a scheduled date. The clan leaders will then run through the collection of maps to vote if the map is approved or not approved for scrims.
The clan leaders will create a set of rules that the map-makers MUST abide too, if their maps are to be submitted.
Example-
1. No glitched spots
2. No traps
3. Spawns must at least be 25 seconds away from each other Updated
4. Map must be usable for all classes
5. Map is limited to 400kb maximum Updated
And so on forth..
If map-makers need to test their maps before presenting to the clan leaders of M&B:W, you can visit the site www.cegmb.englishboard.net to speak with Deaf Blind Dave, or a fellow mapper like me to host a server and test your map out along with a couple of other people to help find glitches (GK members most of the time).
Please, discuss.. I'll be happy enough to answer questions. If you are a clan member who is reading this, please direct your clan leader to this thread.
I've messaged some of the clan leaders in hopes that they will respond to this thread. I was thinking about posting a message in the Nordous Guild area, but I'm afraid it will count as spam.
Clans in support-
(GK) Golden Kingdoms
(Balion) Balion Mercenaries
(Wk) West Knights
(BkS) Black Shields
(KoA) Kingdom of Avalon
(POM) The Pomeranian Knights
(Balion) Balion Mercenaries
(Wk) West Knights
(BkS) Black Shields
(KoA) Kingdom of Avalon
(POM) The Pomeranian Knights
Testing will begin Sometime in October or when we get enough maps Updated
For those who want to submit their maps. Please send me a copy of your map's scene, script, string, and SCO file in a compressed file (zip file) to [email protected] for reviewing
Procedures-
The gathered Leaders and I on a server hosted by me will review through each map. (map-makers and members of clans are welcome to participate as well)
The first step for each map will be began with eye-balling for a minute or two.
The second step involves doing a quick search for glitches or objects out of place. (if glitches or sketchy objects are found the map may be automatically denied until problem is fixed)
The third step, which is optional, will be a play-test for a round or two depending on how much time we have.
The fourth step is the final decision on whether we keep the map or not. We discuss what we like about it, and what we don't like about it. If a clan leader says no, no matter how trollish or critically constructed it is, it will be acknowledged and the map will be denied.
And the cycle repeats itself. We can not guarantee that every map will pass as scrim-able. It could be likely that every map will be denied.
Remember, we are only going over BATTLE maps.