gutekfiutek
Knight at Arms
Hi guys
I need to make new collision for trees/rocks (for Polished landscapes mod).
I know about this collision system using spheres, capsules etc.
But for my rocks I need collision created from mesh (manifold), so player (and AIs) will be able to walk on top of those rocks.
By the way, those rocks are quite big (size of building).
I've done some modding and collision meshes before, so I did this for those trees/rocks.
Exactly the same way I made collision for other meshes. Collision is properly rotated, closed, triangulated object, matches display model exactly.
So I imported this to brf (using 0.8.9 versionof brf Edit). Everything worked correctly, no errors at all.
In game i tried to walk/ride into this collision, and it slowed me down, only in some places it stopped me.
I could ride through this object - slowly.
Collision is there, i shot few arrows and they hit this collision.
So my question is: anyone knows what is going on, why collision stops player in some places, and just slows him down in others?
Maybe it works differently with trees/rocks?
I can use this simple coliision models (capsules, spheres etc.) but it will be more complicated than manfold coll.
G.
I need to make new collision for trees/rocks (for Polished landscapes mod).
I know about this collision system using spheres, capsules etc.
But for my rocks I need collision created from mesh (manifold), so player (and AIs) will be able to walk on top of those rocks.
By the way, those rocks are quite big (size of building).
I've done some modding and collision meshes before, so I did this for those trees/rocks.
Exactly the same way I made collision for other meshes. Collision is properly rotated, closed, triangulated object, matches display model exactly.
So I imported this to brf (using 0.8.9 versionof brf Edit). Everything worked correctly, no errors at all.
In game i tried to walk/ride into this collision, and it slowed me down, only in some places it stopped me.
I could ride through this object - slowly.
Collision is there, i shot few arrows and they hit this collision.
So my question is: anyone knows what is going on, why collision stops player in some places, and just slows him down in others?
Maybe it works differently with trees/rocks?
I can use this simple coliision models (capsules, spheres etc.) but it will be more complicated than manfold coll.
G.