Native OSP Scenes Nervous Man's scenes

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1. Introduction

After releasing my scene pack I realized I had some unfinished Native/ NeoGK-compatible ones in my collection. Now it is time to release them as well for others. Some of them had been made before I attained high proficiency in scening, therefore they may be of lower quality (applies to Arena of Uxkhal especially). Most of them are fine enough, although they may lack some features and I do not want to pledge more time to complete them.

2. License

The scenes are OSP, therefore one can do whatever they want with them. Even giving credit is not mandatory since the works are released under an alter ego and I do not necessarily want to be associated with some of them (especially with Arena of Uxkhal).

3. Useful information

Download link: For installation instructions go to: https://forums.taleworlds.com/index.php?threads/veledentellas-scenes.447436/, chapter 4.

4. Scene data

  1. The Armistice - fully complete and of good quality army encampment scene
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  2. Divided by Four - complete basic Rhodok arena with a custom interior that has four team boxes which may be linked with teleports to four corners of the battleground
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  3. Thrown into the pit - complete basic Nordic arena
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  4. Weather Anomaly - rather complete Sarranid walled farm estate scene
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  5. Colonization - rather complete large Khergit plains scene containing several interesting places constituting the lore
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  6. Arena of Uxkhal - rather complete Swadian Arena-like scene which was made when I started out scening, therefore it has some aesthetic issues with the choice of buildings across many different architectonic styles; however, regardless of this, it still has many good features and is solid
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Eärendil Ardamírë

Subforum Moderator
WBWF&SM&B
I find the weather anomalie idea interesting as well as your siege weapons in your sixth map. It gave me some new ideas about which I need to think more.
 
I find the weather anomalie idea interesting as well as your siege weapons in your sixth map. It gave me some new ideas about which I need to think more.
Since I am not going to make new scenes anymore, I will collect all of my remaining ideas I have not made real and append them to my scening guide under blueprints' chapter. Stay tuned!
 
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