[NC2012] - Questions and Answers

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Reveran village got vast open fields space and 2 out of 3 masters are on open field. How is it closed?
Its like saying that ruins are closed cause there are so many ruins and village around :razz:
 
New_Player_FTW said:
Reveran village got vast open fields space and 2 out of 3 masters are on open field. How is it closed?
Its like saying that ruins are closed cause there are so many ruins and village around :razz:
Reveran Village has the 3 most critical fighting areas with only 2 entrances, in addition to obstructions in the alleys once you get there, and a perimeter wall on both sides with spawns that nearly dictate you moving through a "village" to get to the other team.  There is no other "Open Map" that has so many fighting areas narrowed to only 2 ways in.  The best you can do on Ruins is limit it to 3 directions of attack by backing into a wall. So...how is it not a closed map?
Its like saying Port Assault is an open map because you have a large open field outside the walls where the trebuchets are. :razz:
 
Field by the River is closed if you fight in the ruins... Ruins is closed if you fight in the ruins.

The reason Reveran Village is open is because it has flags in open spaces and it doesn't have any decent high ground for archers that's inaccessable by cav. If you just run at the enemy, they can force you into a closed fight but ultimately, when push comes to shove, you're never forced to fight in those areas because the flags all spawn in open spaces.
 
captain lust said:
Field by the River is closed if you fight in the ruins... Ruins is closed if you fight in the ruins.

The reason Reveran Village is open is because it has flags in open spaces and it doesn't have any decent high ground for archers that's inaccessable by cav. If you just run at the enemy, they can force you into a closed fight but ultimately, when push comes to shove, you're never forced to fight in those areas because the flags all spawn in open spaces.

So it's only an open map after the first 3 minutes of the game?
 
Mr.X said:
captain lust said:
Field by the River is closed if you fight in the ruins... Ruins is closed if you fight in the ruins.

The reason Reveran Village is open is because it has flags in open spaces and it doesn't have any decent high ground for archers that's inaccessable by cav. If you just run at the enemy, they can force you into a closed fight but ultimately, when push comes to shove, you're never forced to fight in those areas because the flags all spawn in open spaces.

So it's only an open map after the first 3 minutes of the game?
L2R, it's 3 and a half minutes.  :roll:
 
Reveran Village is an open map, it has some areas that are not "cavalry friendly", but other than that it is very open. Just look at the matches on it, all teams used 3 cavalry as part of their 8 men squad, that sums it up IMO.
 
Gulatr said:
Reveran Village is an open map, it has some areas that are not "cavalry friendly", but other than that it is very open. Just look at the matches on it, all teams used 3 cavalry as part of their 8 men squad, that sums it up IMO.
By this train thought village is open. It has huge fields that are cav friendly and some areas that arent and team comp has **** to due with the map. France used 4-5 cav on port assault which has cav friendly area as well does that mean its open.

Mr.X said:
captain lust said:
Field by the River is closed if you fight in the ruins... Ruins is closed if you fight in the ruins.

The reason Reveran Village is open is because it has flags in open spaces and it doesn't have any decent high ground for archers that's inaccessable by cav. If you just run at the enemy, they can force you into a closed fight but ultimately, when push comes to shove, you're never forced to fight in those areas because the flags all spawn in open spaces.

So it's only an open map after the first 3 minutes of the game?
so Reveran village is an open map on the last 2;30 min of the map ? Before that its a closed map ?

Alex_C said:
It's an open map, in just the same way Ruined Fort is.
Difference is that Ruined fort is not a god dam village its a ruins with very open spaces. Reveran village pretty much dictates for you to fight in the middle until MOTF. Unlike ruined fort where  you can say it dictates where you fight but the area where it dictates for you to fight is open unlike reveran village.

Look at reveran village as the same thing as village but with no walls around it. Also if their wasnt a wall around the village in vendetta it was going to be a open map? :roll:
 
What really defines a open map?
Thats might be the real issue here, because its seems that many of us have different perceptions for the word.
For me an open map needs to be cav friendly, meaning that you can use cavalry in any single tiny part of the map, or at least 90%.
 
[quote author=portuga<3]
For me an open map needs to be cav friendly, meaning that you can use cavalry in any single tiny part of the map, or at least 90%.
[/quote]I agree, cav has to be effective and be able to fight in atleast 85-90% of the map. Not Reveran Villages case. Cav is not effective inside that village, cant really fight due to it being closed quarters. This is something that needs to be address asap.
 
[quote author=Brazuka]
I agree, cav has to be effective and be able to fight in atleast 85-90% of the map. Not Reveran Villages case. Cav is not effective inside that village, cant really fight due to it being closed quarters. This is something that needs to be address asap.
[/quote]

Hum, I never had difficulties on that map playing has cav, even managed to kill enemies on that tight corridor between the 2 houses. Of course its not a paradise, specially near the fence area on the lake.
Its not the easiest map for cav, that's for sure, there's so many places for crossfire that you horse can die in the first 30 seconds of the round.
 
As a cav player I think Reveran village as a very cav friendly map. There is quite much houses and alleys, but they work in the favour of cav too really well. There isn't any ruin like areas in the map and all areas can be easily accessed by everyone so it definitely is open map.
 
Zoltanus said:
all areas can be easily accessed by everyone so it definitely is open map.
Vendetta as well. Put archers and inf in the streets of reveran village and its nearly impossible to for cav to fight there, maybe you can in pubs but not competitive play like NC.
 
If you so badly want to use your cav on Reveran Village, I'd suggest you play on the open spaces of reveran village, around 90%. Inside the village I have no problems to maneuver as cav, but only if they shut the alleys down (the remaining 10%) you can't move into just a small area in the map.
 
Z3ro said:
Vendetta as well. Put archers and inf in the streets of reveran village and its nearly impossible to for cav to fight there, maybe you can in pubs but not competitive play like NC.

Vendetta has a big wall with only 3 ways to enter from (it still a lot easier to enter than village, but the wall is still very important). Atleast 1 quite big tower and atleast 3 roofs to go on. Some towers can also be entered. Thats definitely a closed map. Reveran has no wall and no enterable fortress like buidlings (like ruins in ruins map).

I have played quite many matches in Reveran and teams always used 2-3 cavs in the map (8v8 matches). Obv some of the streets can blocked, but it hardly defines the map as closed (it's hard to block those roads 2-way anyway).
 
It's a huge difference to play cavalry on Rev Village compared to closed maps (Port Assault, Vendetta, Nord Town etc.) Closed map = cav constantly must run in a single direction or otherwise be really careful to not run into walls. Open map = cav has much more free movement (restricted by archers however).

Of course categorizing into "closed map" and "open map" doesn't fit all maps perfectly, and Rev Village certainly is more closed than say FBTR. But I won't go as far as calling it a closed map, simply due to that it feels a lot more open when you play as cav.
 
Lust is right - is it's closed map why every single team is going for max 3-4inf out of 8 and 2-3 cavs minimum? If its closed map - than noone makes you play it with tactics for open maps. Id love to see 5-6 inf push getting kited all day long by archer+cav. Because if the teams are smart they are NOT gonna get cought in close space by infantry.  Your logic is - ruins and fbtr and ruined fort are all closed map, because when all the team goes to the inside-lower part of ruins it is 1-sided clash with only 1 entrance! Ruined fort is very similar to reveran village in case of masters - there is fort, which teams are usually fighting for (waiting around), but there is only 1 master spawning there. so it usually ends up beiing open field master fight.
 
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