Like The Thirsty Lion (assuming it corelates with the swadian culture, cause...Lion.. )I realized that TaleWorlds made some very beautiful tavern interiors for Warband, which have actually never been used
Like The Thirsty Lion (assuming it corelates with the swadian culture, cause...Lion.. )I realized that TaleWorlds made some very beautiful tavern interiors for Warband, which have actually never been used
honestly, read the thread. but I'll tell you.Con22 said:Anyone have any tips for putting these into the mod system? Looks like its just text files available with the downloads and i'm not a modsys expert.
The only two things you need for the module system are the outer_terrain type and the terrain code, which is the long hex string starting with 0x0000.Con22 said:Anyone have any tips for putting these into the mod system? Looks like its just text files available with the downloads and i'm not a modsys expert.
I think this is a busy time for students (not sure where Bowman lives tho) so probably not a whole lot until the end of May would be my guess. However, I did make a couple of khergit towns which you can download here: http://www.nexusmods.com/mountandblade/mods/5945/? and I hope nobody minds me plugging my own work in someone else's thread. I sort of meant them as "placeholders" for this mod anyhow, before The Bowman gets around to the khergit towns himself since his trend suggests to me that Rhodok will come after Swadia so... Could be a long wait for khergs. Anyway. Hopefully he won't mind me hijacking his thread.chazzerberg said:How long till some more towns are going to be released? Awesom work by the way!
The Bowman said:Thanks.
For now, the siege scenes only use ladders. I might decide on something more creative later on.
The gates for the nord towns are already destructible. If you put the defend point behind the door and just AI mesh through it the AI will reliably break down the doors, though even the defenders contribute to the destruction. That's how I set up the siege in Tulga actually. It works quite well, the only caveat is that every time AI hit the door the health bar shows up on the players screen, even if they're nowhere near it.The Bowman said:That's a very good idea, I might think about implementing something like that when re-doing the Nord towns. That might happen even before starting on the rest of the Swadian towns.